..
2d
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
console
- updated common code.
2020-05-30 22:28:24 +02:00
input
- match cmdlib.cpp/.h with GZDoom.
2020-04-12 08:30:36 +02:00
menu
- updated the platform code to be mostly identical with GZDoom
2020-05-26 00:08:26 +02:00
music
- moved music code to "common"
2020-05-23 12:37:47 +02:00
rendering
- updated common code.
2020-05-30 22:28:24 +02:00
textures
- remember custom tile type.
2020-05-30 22:20:53 +02:00
animlib.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
animlib.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
colormaps.h
- updated common code.
2020-05-30 22:28:24 +02:00
compositesaveame.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
compositesavegame.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gameconfigfile.cpp
- added missing game specific autoload handler.
2020-05-22 01:24:40 +02:00
gameconfigfile.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gamecontrol.cpp
- updated common code.
2020-05-30 22:28:24 +02:00
gamecontrol.h
- updated the platform code to be mostly identical with GZDoom
2020-05-26 00:08:26 +02:00
gamecvars.cpp
- update of music code, in particular separating the engine-specific lookup from the backend.
2020-05-23 12:37:47 +02:00
gamecvars.h
SW: Allow sector object interpolations to be disabled for debugging.
2020-05-22 16:43:34 +02:00
gamestate.h
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
i_specialpaths.h
- updated the platform code to be mostly identical with GZDoom
2020-05-26 00:08:26 +02:00
initfs.cpp
- updated the platform code to be mostly identical with GZDoom
2020-05-26 00:08:26 +02:00
inputstate.cpp
- updated the platform code to be mostly identical with GZDoom
2020-05-26 00:08:26 +02:00
inputstate.h
- updated the platform code to be mostly identical with GZDoom
2020-05-26 00:08:26 +02:00
mapinfo.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
ns.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
quotemgr.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
quotes.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
raze_music.cpp
- fixed compilation of Linux target
2020-05-23 17:17:55 +03:00
raze_music.h
- update of music code, in particular separating the engine-specific lookup from the backend.
2020-05-23 12:37:47 +02:00
raze_sound.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
raze_sound.h
- added a first bunch of ZScript code.
2020-05-23 22:43:01 +02:00
rts.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
rts.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
savegamehelp.cpp
- final cleanup of picanm code.
2020-05-24 13:53:27 +02:00
savegamehelp.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
screenshot.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
searchpaths.cpp
- moved platform backend code to 'common'.
2020-05-26 00:09:27 +02:00
secrets.cpp
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
secrets.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
statistics.cpp
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
statistics.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
version.h
- bump save versions for SW following the massive amount of changes.
2020-05-20 14:43:03 +02:00