raze/source/core
Christoph Oelckers ea08fa0a4e - updated common code.
Most of what got added is still unused.

# Conflicts:
#	source/build/src/palette.cpp

# Conflicts:
#	source/build/src/palette.cpp

# Conflicts:
#	source/common/engine/i_interface.h
2020-05-30 22:28:24 +02:00
..
2d - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
console - updated common code. 2020-05-30 22:28:24 +02:00
input - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
rendering - updated common code. 2020-05-30 22:28:24 +02:00
textures - remember custom tile type. 2020-05-30 22:20:53 +02:00
animlib.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
animlib.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
colormaps.h - updated common code. 2020-05-30 22:28:24 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gameconfigfile.cpp - added missing game specific autoload handler. 2020-05-22 01:24:40 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - updated common code. 2020-05-30 22:28:24 +02:00
gamecontrol.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
gamecvars.cpp - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
gamecvars.h SW: Allow sector object interpolations to be disabled for debugging. 2020-05-22 16:43:34 +02:00
gamestate.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
i_specialpaths.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
initfs.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
inputstate.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
inputstate.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
mapinfo.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ns.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotemgr.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotes.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
raze_music.cpp - fixed compilation of Linux target 2020-05-23 17:17:55 +03:00
raze_music.h - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
raze_sound.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
raze_sound.h - added a first bunch of ZScript code. 2020-05-23 22:43:01 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - final cleanup of picanm code. 2020-05-24 13:53:27 +02:00
savegamehelp.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
screenshot.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
searchpaths.cpp - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
secrets.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
version.h - bump save versions for SW following the massive amount of changes. 2020-05-20 14:43:03 +02:00