blood
|
- fixed compilation for NBlood update.
|
2019-10-19 20:48:59 +02:00 |
build
|
Use tabledivide64() in timerUpdate()
|
2019-10-20 07:48:02 +02:00 |
common
|
- sky clamping may only be done in Blood for now.
|
2019-10-19 20:25:58 +02:00 |
duke3d
|
G_HandleAsync() -> gameHandleEvents()
|
2019-10-20 07:48:15 +02:00 |
glad
|
- use full GL 4.6 API.
|
2019-09-16 17:52:14 +02:00 |
glbackend
|
- tweaked the fade ramp a bit.
|
2019-10-20 01:14:48 +02:00 |
libsmackerdec
|
- added NBlood source.
|
2019-09-20 00:42:45 +02:00 |
platform
|
- fixed progdir setup.
|
2019-10-19 19:22:23 +02:00 |
sw
|
- removed all legacy fog code.
|
2019-10-19 15:52:46 +02:00 |
thirdparty
|
- removed miniz which is no longer in use.
|
2019-10-05 08:47:12 +02:00 |
CMakeLists.txt
|
- hictinting cleanup.
|
2019-10-17 20:29:58 +02:00 |
g_pch.h
|
- project rework to shorten compile times.
|
2019-10-16 23:09:02 +02:00 |
version.h
|
- fixed the setup.
|
2019-09-23 01:28:18 +02:00 |