raze/source
terminx 85dd8e31a5 G_HandleAsync() -> gameHandleEvents()
git-svn-id: https://svn.eduke32.com/eduke32@8140 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 07:48:15 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood - fixed compilation for NBlood update. 2019-10-19 20:48:59 +02:00
build Use tabledivide64() in timerUpdate() 2019-10-20 07:48:02 +02:00
common - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
duke3d G_HandleAsync() -> gameHandleEvents() 2019-10-20 07:48:15 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - tweaked the fade ramp a bit. 2019-10-20 01:14:48 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - fixed progdir setup. 2019-10-19 19:22:23 +02:00
rr - disabled the Redneck Rampage load progress indicator because it only prolongs the precaching time by waiting for the screen to be refreshed. 2019-10-19 23:19:45 +02:00
sw - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
thirdparty - removed miniz which is no longer in use. 2019-10-05 08:47:12 +02:00
CMakeLists.txt - hictinting cleanup. 2019-10-17 20:29:58 +02:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00