mirror of
https://github.com/DrBeef/Raze.git
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85538b467b
Looks like all map starting cases are working now.
264 lines
6.9 KiB
C++
264 lines
6.9 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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Modified by Raze developers and contributors
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This file was part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "osdcmds.h"
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#include "ns.h"
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#include "build.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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#include "mytypes.h"
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#include "gamecontrol.h"
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#include "gstrings.h"
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#include "common.h"
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#include "v_text.h"
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#include "printf.h"
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#include "misc.h"
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#include "menus.h"
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#include "mapinfo.h"
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#include "jsector.h"
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#include "network.h"
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#include "gamestate.h"
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BEGIN_SW_NS
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static void levelwarp(MapRecord *maprec)
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{
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if (CommEnabled)
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return;
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auto pp = &Player[myconnectindex];
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if (Skill >= 3)
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{
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PutStringInfo(pp, GStrings("TXTS_TOOSKILLFUL"));
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return;
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}
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if (TEST(pp->Flags, PF_DEAD))
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return;
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NextLevel = maprec;
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ExitLevel = TRUE;
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if (gamestate == GS_MENUSCREEN || gamestate == GS_FULLCONSOLE) NewGame = true;
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sprintf(ds, "%s %s", GStrings("TXT_ENTERING"), maprec->DisplayName());
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PutStringInfo(pp, ds);
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}
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static int osdcmd_map(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1)
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{
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return CCMD_SHOWHELP;
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}
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FString mapname = parm->parms[0];
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FString mapfilename = mapname;
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DefaultExtension(mapfilename, ".map");
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if (!fileSystem.FindFile(mapfilename))
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{
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Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapfilename.GetChars());
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return CCMD_OK;
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}
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// Check if the map is already defined.
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auto maprec = FindMapByName(mapname);
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if (maprec) levelwarp(maprec);
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else
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{
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maprec = SetupUserMap(mapfilename);
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if (maprec) levelwarp(maprec);
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}
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return CCMD_OK;
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}
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static int osdcmd_god(CCmdFuncPtr)
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{
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C_DoCommand("activatecheat swgod");
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return CCMD_OK;
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}
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static int osdcmd_noclip(CCmdFuncPtr)
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{
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C_DoCommand("activatecheat swghost");
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return CCMD_OK;
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}
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int osdcmd_restartmap(CCmdFuncPtr)
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{
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C_DoCommand("activatecheat swstart");
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return CCMD_OK;
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}
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int osdcmd_levelwarp(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1) return CCMD_SHOWHELP;
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auto maprec = FindMapByLevelNum(atoi(parm->parms[0]));
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if (maprec) levelwarp(maprec);
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return CCMD_OK;
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}
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static int osdcmd_give(CCmdFuncPtr parm)
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{
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int32_t i;
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if (parm->numparms != 1) return CCMD_SHOWHELP;
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if (!stricmp(parm->parms[0], "all"))
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{
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C_DoCommand("activatecheat swgimme");
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return CCMD_OK;
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}
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else if (!stricmp(parm->parms[0], "health"))
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{
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C_DoCommand("activatecheat swmedic");
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return CCMD_OK;
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}
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else if (!stricmp(parm->parms[0], "weapons"))
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{
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C_DoCommand("activatecheat swguns");
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return CCMD_OK;
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}
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else if (!stricmp(parm->parms[0], "ammo"))
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{
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C_DoCommand("activatecheat swammo");
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return CCMD_OK;
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}
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else if (!stricmp(parm->parms[0], "armor"))
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{
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C_DoCommand("activatecheat swarmor");
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return CCMD_OK;
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}
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else if (!stricmp(parm->parms[0], "keys"))
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{
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C_DoCommand("activatecheat swkeys");
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return CCMD_OK;
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}
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else if (!stricmp(parm->parms[0], "inventory"))
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{
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C_DoCommand("activatecheat switems");
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return CCMD_OK;
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}
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return CCMD_SHOWHELP;
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}
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static int osdcmd_warptocoords(CCmdFuncPtr parm)
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{
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if (parm->numparms < 3 || parm->numparms > 5)
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return CCMD_SHOWHELP;
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Player->oposx = Player->posx = atoi(parm->parms[0]);
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Player->oposy = Player->posy = atoi(parm->parms[1]);
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Player->oposz = Player->posz = atoi(parm->parms[2]);
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if (parm->numparms >= 4)
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{
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Player->oq16ang = Player->q16ang = Player->camq16ang = fix16_from_int(atoi(parm->parms[3]));
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}
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if (parm->numparms == 5)
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{
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Player->oq16horiz = Player->q16horiz = Player->camq16horiz = fix16_from_int(atoi(parm->parms[4]));
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}
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return CCMD_OK;
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}
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static int osdcmd_bunny(CCmdFuncPtr parm)
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{
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PLAYERp pp = Player + myconnectindex;
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if (CommEnabled)
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return CCMD_OK;
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pp->BunnyMode = !pp->BunnyMode;
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if (pp->BunnyMode)
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PutStringInfo(pp, "Bunny rockets enabled!");
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else
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PutStringInfo(pp, "Bunny rockets disabled!");
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return CCMD_OK;
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}
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static int osdcmd_mirror(CCmdFuncPtr parm)
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{
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char base[80];
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int16_t op1 = 0;
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if (parm->numparms < 1)
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{
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return CCMD_SHOWHELP;
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}
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if (op1 < 0 || op1 > 9)
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{
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Printf("Mirror number is out of range!");
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return CCMD_OK;
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}
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Printf("camera is the ST1 sprite used as the view spot");
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Printf("camspite is the SpriteNum of the drawtotile tile in editart");
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Printf("camspic is the tile number of the drawtotile in editart");
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Printf("iscamera is whether or not this mirror is a camera type");
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Printf(" ");
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Printf("mirror[%d].mirrorwall = %d", op1, mirror[op1].mirrorwall);
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Printf("mirror[%d].mirrorsector = %d", op1, mirror[op1].mirrorsector);
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Printf("mirror[%d].camera = %d", op1, mirror[op1].camera);
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Printf("mirror[%d].camsprite = %d", op1, mirror[op1].camsprite);
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Printf("mirror[%d].campic = %d", op1, mirror[op1].campic);
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Printf("mirror[%d].iscamera = %d", op1, mirror[op1].ismagic);
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return CCMD_OK;
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}
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int32_t registerosdcommands(void)
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{
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C_RegisterFunction("map","map <mapfile>: loads the given map", osdcmd_map);
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C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
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C_RegisterFunction("god","god: toggles god mode", osdcmd_god);
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C_RegisterFunction("bunny", "bunny: toggles bunny rocket mode", osdcmd_bunny);
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C_RegisterFunction("mirror", "mirror [mirrornum]: print mirror debug info", osdcmd_mirror);
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C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
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C_RegisterFunction("levelwarp", "levelwarp <num>: warp to level", osdcmd_levelwarp);
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C_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
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// C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
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return 0;
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}
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END_SW_NS
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