.. |
hw_bunchdrawer.cpp
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- expose animatesprite set of functions to new renderer as a callback.
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2021-03-26 10:05:01 +01:00 |
hw_bunchdrawer.h
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- added sprite collection loop to ProcessSector and did a bit of cleanup on the TSprite code.
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2021-03-25 23:16:32 +01:00 |
hw_clipper.cpp
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- finally got mirrors working.
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2021-03-23 21:23:49 +01:00 |
hw_clipper.h
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- finally got mirrors working.
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2021-03-23 21:23:49 +01:00 |
hw_drawinfo.cpp
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- apply depth bias to translucent geometry.
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2021-03-29 19:45:04 +02:00 |
hw_drawinfo.h
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- redid sprite projection math.
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2021-03-28 10:49:34 +02:00 |
hw_drawlist.cpp
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- fixed SW shadows in new renderer.
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2021-03-28 22:29:13 +02:00 |
hw_drawlist.h
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- wall sprite WIP.
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2021-03-27 13:22:34 +01:00 |
hw_drawlistadd.cpp
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- fixed a few wall sprite rendering issues.
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2021-03-28 13:09:26 +02:00 |
hw_drawstructs.h
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- use texture clamping on non-tiled walls.
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2021-04-01 19:21:24 +02:00 |
hw_flats.cpp
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- fixed texture overlays for SW's sector portals.
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2021-03-30 23:27:11 +02:00 |
hw_portal.cpp
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- fixed display of player in mirrors.
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2021-03-29 21:48:23 +02:00 |
hw_portal.h
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- fixed display of player in mirrors.
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2021-03-29 21:48:23 +02:00 |
hw_sky.cpp
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- fixed cases of small textures being used for the sky.
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2021-03-29 23:25:43 +02:00 |
hw_skyportal.cpp
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- fixed cases of small textures being used for the sky.
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2021-03-29 23:25:43 +02:00 |
hw_sprites.cpp
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- fixed handling of SW's shadows.
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2021-04-01 19:10:43 +02:00 |
hw_walls.cpp
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- use texture clamping on non-tiled walls.
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2021-04-01 19:21:24 +02:00 |