raze/source
2021-11-29 00:55:10 +01:00
..
build - use collision struct in ActorMoveHitReact 2021-11-29 00:55:03 +01:00
common - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
core - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
games - replaced hi_sp with an actor pointer. 2021-11-29 00:55:10 +01:00
glbackend - fixed compilation on Linux with glibc 2021-10-30 16:26:16 +03:00
platform
thirdparty
CMakeLists.txt - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp