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console
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
menu
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- added shareware checks to the "start game" menus.
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2020-09-25 19:36:50 +02:00 |
movie
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music
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textures
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- fixed some crashes in the .def parser and texture initialization code.
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2020-09-25 20:51:02 +02:00 |
automap.cpp
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- fixed the movement factor for automap panning.
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2020-09-07 20:39:07 +02:00 |
automap.h
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- re-added the sprite drawer for Duke's automap.
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2020-09-06 21:31:05 +02:00 |
binaryangle.h
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- cleanup.
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2020-09-13 19:27:05 +02:00 |
cheathandler.cpp
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cheathandler.h
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cheats.cpp
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- print cheat prompts to the regular message display.
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2020-09-25 22:41:17 +02:00 |
cheats.h
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colormaps.h
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compositesaveame.h
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compositesavegame.cpp
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ct_chat.cpp
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d_net.cpp
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- dual license d_net.cpp and i_net.cpp
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2020-09-13 19:38:31 +02:00 |
d_net.h
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- cleanup.
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2020-09-13 19:27:05 +02:00 |
d_protocol.cpp
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- cleanup.
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2020-09-13 19:27:05 +02:00 |
d_protocol.h
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- enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too
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2020-09-25 13:50:29 +02:00 |
d_ticcmd.h
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- cleanup.
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2020-09-13 19:27:05 +02:00 |
gameconfigfile.cpp
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- Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'".
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2020-09-25 18:06:06 +10:00 |
gameconfigfile.h
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gamecontrol.cpp
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- processMovement() : Slightly adjust some ratios to provide proper average values.
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2020-09-25 23:07:38 +10:00 |
gamecontrol.h
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- processMovement() : Re-arrange parameter variables somewhat so game-specific parameters are at the end and to allow some common defaults so they don't need specifying.
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2020-09-25 22:26:50 +10:00 |
gamecvars.cpp
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- All Games: Unify processMovement() .
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2020-09-24 22:32:37 +10:00 |
gamecvars.h
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- All Games: Unify processMovement() .
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2020-09-24 22:32:37 +10:00 |
gamestate.h
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gamestruct.h
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- added shareware checks to the "start game" menus.
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2020-09-25 19:36:50 +02:00 |
initfs.cpp
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inputstate.cpp
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- ApplyGlobalInput() : Fix const issue.
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2020-09-25 13:33:44 +10:00 |
inputstate.h
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Merge branch 'back_to_basics2' into InputStuffs
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2020-09-07 07:51:37 +10:00 |
interpolate.cpp
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intvec.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
mainloop.cpp
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- added shareware checks to the "start game" menus.
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2020-09-25 19:36:50 +02:00 |
maphack.cpp
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- fixed a typo.
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2020-09-13 19:21:08 +02:00 |
mapinfo.cpp
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mapinfo.h
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maploader.cpp
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- rewrote map loader to work independently of data structure sizes.
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2020-09-22 22:40:53 +02:00 |
mathutil.cpp
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mathutil.h
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ns.h
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packet.h
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- SW: Remove camq16* variables from game and backend code that supported them.
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2020-09-07 08:40:14 +10:00 |
palette.cpp
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
palette.h
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- always use the containing sector's fog when rendering sprites.
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2020-09-20 20:39:11 +02:00 |
quotemgr.h
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quotes.cpp
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raze_music.cpp
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- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
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2020-09-07 21:26:07 +02:00 |
raze_music.h
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raze_sound.cpp
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raze_sound.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
rts.cpp
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rts.h
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savegamehelp.cpp
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- fixed savegame image generation.
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2020-09-12 01:11:32 +02:00 |
savegamehelp.h
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scancodes.h
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screenjob.cpp
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- properly use the correct delay for an ANM's final frame.
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2020-09-18 22:49:51 +02:00 |
screenjob.h
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screenshot.cpp
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searchpaths.cpp
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- Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'".
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2020-09-25 18:06:06 +10:00 |
secrets.cpp
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secrets.h
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serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.cpp
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- widescreen asset setup and consolidation of .def file loading.
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2020-09-16 19:13:06 +02:00 |
statusbar.h
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- widescreen asset setup and consolidation of .def file loading.
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2020-09-16 19:13:06 +02:00 |
uiinput.h
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version.h
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zcompile.cpp
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