raze/source/core
2020-09-25 22:41:17 +02:00
..
console - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
menu - added shareware checks to the "start game" menus. 2020-09-25 19:36:50 +02:00
movie
music
textures - fixed some crashes in the .def parser and texture initialization code. 2020-09-25 20:51:02 +02:00
automap.cpp - fixed the movement factor for automap panning. 2020-09-07 20:39:07 +02:00
automap.h - re-added the sprite drawer for Duke's automap. 2020-09-06 21:31:05 +02:00
binaryangle.h - cleanup. 2020-09-13 19:27:05 +02:00
cheathandler.cpp
cheathandler.h
cheats.cpp - print cheat prompts to the regular message display. 2020-09-25 22:41:17 +02:00
cheats.h
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp
d_net.cpp - dual license d_net.cpp and i_net.cpp 2020-09-13 19:38:31 +02:00
d_net.h - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.cpp - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.h - enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too 2020-09-25 13:50:29 +02:00
d_ticcmd.h - cleanup. 2020-09-13 19:27:05 +02:00
gameconfigfile.cpp - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
gameconfigfile.h
gamecontrol.cpp - processMovement(): Slightly adjust some ratios to provide proper average values. 2020-09-25 23:07:38 +10:00
gamecontrol.h - processMovement(): Re-arrange parameter variables somewhat so game-specific parameters are at the end and to allow some common defaults so they don't need specifying. 2020-09-25 22:26:50 +10:00
gamecvars.cpp - All Games: Unify processMovement(). 2020-09-24 22:32:37 +10:00
gamecvars.h - All Games: Unify processMovement(). 2020-09-24 22:32:37 +10:00
gamestate.h
gamestruct.h - added shareware checks to the "start game" menus. 2020-09-25 19:36:50 +02:00
initfs.cpp
inputstate.cpp - ApplyGlobalInput(): Fix const issue. 2020-09-25 13:33:44 +10:00
inputstate.h Merge branch 'back_to_basics2' into InputStuffs 2020-09-07 07:51:37 +10:00
interpolate.cpp
intvec.h - got rid of common.h 2020-09-08 18:39:47 +02:00
mainloop.cpp - added shareware checks to the "start game" menus. 2020-09-25 19:36:50 +02:00
maphack.cpp - fixed a typo. 2020-09-13 19:21:08 +02:00
mapinfo.cpp
mapinfo.h
maploader.cpp - rewrote map loader to work independently of data structure sizes. 2020-09-22 22:40:53 +02:00
mathutil.cpp
mathutil.h
ns.h
packet.h - SW: Remove camq16* variables from game and backend code that supported them. 2020-09-07 08:40:14 +10:00
palette.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
palette.h - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
quotemgr.h
quotes.cpp
raze_music.cpp - added a CVAR to disable WT's ogg music and a fallback for when it cannot be found. 2020-09-07 21:26:07 +02:00
raze_music.h
raze_sound.cpp
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
rts.cpp
rts.h
savegamehelp.cpp - fixed savegame image generation. 2020-09-12 01:11:32 +02:00
savegamehelp.h
scancodes.h
screenjob.cpp - properly use the correct delay for an ANM's final frame. 2020-09-18 22:49:51 +02:00
screenjob.h
screenshot.cpp
searchpaths.cpp - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.cpp - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
statusbar.h - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
uiinput.h
version.h
zcompile.cpp