mirror of
https://github.com/DrBeef/Raze.git
synced 2025-02-01 05:20:43 +00:00
8281374551
This is way too expensive on maps with lots of sprites. Instead, run them through the case for slope sprites which should be sufficient here Also let rendered_* count the actual draw calls, not processed objects, because that is the most relevant metric for checking performance issues. |
||
---|---|---|
.. | ||
scene | ||
hw_entrypoint.cpp | ||
hw_models.cpp | ||
hw_models.h | ||
hw_palmanager.cpp | ||
hw_palmanager.h | ||
hw_sections.cpp | ||
hw_sections.h | ||
hw_vertexmap.cpp | ||
hw_vertexmap.h | ||
hw_voxels.cpp | ||
hw_voxels.h | ||
render.h |