raze/polymer/eduke32
terminx 81e9761e50 Set SDL_GL_ACCELERATED_VISUAL to 1
git-svn-id: https://svn.eduke32.com/eduke32@4641 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-01 17:09:24 +00:00
..
build Set SDL_GL_ACCELERATED_VISUAL to 1 2014-10-01 17:09:24 +00:00
jit
package
platform Nuke rev.h. 2014-07-28 08:59:58 +00:00
rsrc
source I thought I was clever, MinGW thought I should eat shit. 2014-09-30 04:16:47 +00:00
Android.mk
eduke32.sln
eduke32.vcxproj Add new headers to VS project 2014-09-30 04:08:47 +00:00
eduke32.vcxproj.filters Add new headers to VS project 2014-09-30 04:08:47 +00:00
Makefile Misc additional optimizations, mostly to polymost/mdsprite. Also separate voxmodel into its own source file and object. This commit is pretty large because I was hitting the limit of what could realistically be carved up into smaller patches. DONT_BUILD. 2014-09-30 04:18:43 +00:00
Makefile.common Nuke rev.h. 2014-07-28 08:59:58 +00:00
Makefile.deps Mapster32: prototypical checker for wall loops, enabled partially. 2014-08-08 20:02:54 +00:00
Makefile.msvc Misc additional optimizations, mostly to polymost/mdsprite. Also separate voxmodel into its own source file and object. This commit is pretty large because I was hitting the limit of what could realistically be carved up into smaller patches. DONT_BUILD. 2014-09-30 04:18:43 +00:00