..
hw_bunchdrawer.cpp
- fixed some automap issues:
2021-04-01 20:47:05 +02:00
hw_bunchdrawer.h
- fixed some automap issues:
2021-04-01 20:47:05 +02:00
hw_clipper.cpp
- finally got mirrors working.
2021-03-23 21:23:49 +01:00
hw_clipper.h
- finally got mirrors working.
2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp
- fixed some automap issues:
2021-04-01 20:47:05 +02:00
hw_drawinfo.h
- redid sprite projection math.
2021-03-28 10:49:34 +02:00
hw_drawlist.cpp
- fixed SW shadows in new renderer.
2021-03-28 22:29:13 +02:00
hw_drawlist.h
- wall sprite WIP.
2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp
- fixed a few wall sprite rendering issues.
2021-03-28 13:09:26 +02:00
hw_drawstructs.h
- use texture clamping on non-tiled walls.
2021-04-01 19:21:24 +02:00
hw_flats.cpp
- fixed texture overlays for SW's sector portals.
2021-03-30 23:27:11 +02:00
hw_portal.cpp
- fixed display of player in mirrors.
2021-03-29 21:48:23 +02:00
hw_portal.h
- fixed display of player in mirrors.
2021-03-29 21:48:23 +02:00
hw_sky.cpp
- fixed cases of small textures being used for the sky.
2021-03-29 23:25:43 +02:00
hw_skyportal.cpp
- fixed cases of small textures being used for the sky.
2021-03-29 23:25:43 +02:00
hw_sprites.cpp
- fixed handling of SW's shadows.
2021-04-01 19:10:43 +02:00
hw_walls.cpp
- use texture clamping on non-tiled walls.
2021-04-01 19:21:24 +02:00