raze/source/core/rendering/scene
Christoph Oelckers 80e5cd0dc5 - fixed some automap issues:
* Blood's automap was not drawn at all.
* SW's automap always showed all sectors
* SW's player sprite was not rendered.
* Non-automap: Forward gotsector to the game code because there's still a few places in Blood that need it.
2021-04-01 20:47:05 +02:00
..
hw_bunchdrawer.cpp - fixed some automap issues: 2021-04-01 20:47:05 +02:00
hw_bunchdrawer.h - fixed some automap issues: 2021-04-01 20:47:05 +02:00
hw_clipper.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - fixed some automap issues: 2021-04-01 20:47:05 +02:00
hw_drawinfo.h - redid sprite projection math. 2021-03-28 10:49:34 +02:00
hw_drawlist.cpp - fixed SW shadows in new renderer. 2021-03-28 22:29:13 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - fixed a few wall sprite rendering issues. 2021-03-28 13:09:26 +02:00
hw_drawstructs.h - use texture clamping on non-tiled walls. 2021-04-01 19:21:24 +02:00
hw_flats.cpp - fixed texture overlays for SW's sector portals. 2021-03-30 23:27:11 +02:00
hw_portal.cpp - fixed display of player in mirrors. 2021-03-29 21:48:23 +02:00
hw_portal.h - fixed display of player in mirrors. 2021-03-29 21:48:23 +02:00
hw_sky.cpp - fixed cases of small textures being used for the sky. 2021-03-29 23:25:43 +02:00
hw_skyportal.cpp - fixed cases of small textures being used for the sky. 2021-03-29 23:25:43 +02:00
hw_sprites.cpp - fixed handling of SW's shadows. 2021-04-01 19:10:43 +02:00
hw_walls.cpp - use texture clamping on non-tiled walls. 2021-04-01 19:21:24 +02:00