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105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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*/
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//-------------------------------------------------------------------------
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#include "automap.h"
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#include "cstat.h"
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#include "c_dispatch.h"
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#include "c_cvars.h"
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#include "gstrings.h"
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#include "printf.h"
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bool automapping;
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bool gFullMap;
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FixedBitArray<MAXSECTORS> show2dsector;
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FixedBitArray<MAXWALLS> show2dwall;
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FixedBitArray<MAXSPRITES> show2dsprite;
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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CCMD(allmap)
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{
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if (!CheckCheatmode(true, false))
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{
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gFullMap = !gFullMap;
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Printf("%s\n", GStrings(gFullMap ? "SHOW MAP: ON" : "SHOW MAP: OFF"));
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void ClearAutomap()
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{
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show2dsector.Zero();
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show2dwall.Zero();
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show2dsprite.Zero();
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void MarkSectorSeen(int i)
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{
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if (i >= 0)
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{
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show2dsector.Set(i);
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auto wal = &wall[sector[i].wallptr];
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for (int j = sector[i].wallnum; j > 0; j--, wal++)
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{
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i = wal->nextsector;
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if (i < 0) continue;
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if (wal->cstat & 0x0071) continue;
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if (wall[wal->nextwall].cstat & 0x0071) continue;
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if (sector[i].lotag == 32767) continue;
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if (sector[i].ceilingz >= sector[i].floorz) continue;
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show2dsector.Set(i);
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DrawOverheadMap(int pl_x, int pl_y, int pl_angle)
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{
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}
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