raze/source
Christoph Oelckers 800e7939b8 - fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state.
All this tells is that the gameplay was halted. Sound was not stopped when the user either minimized or tabbed away in the in-game menu.
2022-11-11 18:40:36 +01:00
..
build - eliminated cliptestsector which was just a thin wrapper around CheckOpening. 2022-11-01 10:25:15 +01:00
common - fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state. 2022-11-11 18:40:36 +01:00
core - added missing returns in the failure cases of useitem and slot CCMDs. 2022-11-10 07:41:20 +01:00
games - Duke: Fix chaingunner spit velocity that was still in fixed point. 2022-11-11 21:34:23 +11:00
platform
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - added the framework for scripted level compatibility patching. 2022-10-30 16:51:41 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00