Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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helixhorned 7f2175fcec Lunatic: retire per-sprite tsprite access for per-tile animation callback reg.
Don't yet make this official API though, since there are unresolved issues
with newly created tsprites potentially being fed back to the animation loop.
Add xmath.angvec(), xmath.bangvec(), tspr:set_sectnum(), tspr:setpos().

git-svn-id: https://svn.eduke32.com/eduke32@3937 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:10 +00:00
polymer Lunatic: retire per-sprite tsprite access for per-tile animation callback reg. 2013-07-07 20:59:10 +00:00
.gitignore Remove polymer-perf related lines from .gitignore 2012-10-05 22:37:26 +00:00