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console
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- c_notifybuffer.cpp: Center and pulse text for all RR games in DrawNative() .
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2020-11-08 10:39:45 +11:00 |
menu
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
movie
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- removed some redundant utility functions.
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2020-11-21 18:13:10 +01:00 |
music
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textures
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- removed all remaining uses of tilesiz.
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2020-11-23 08:55:02 +01:00 |
automap.cpp
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- buildutils: Replace sintable[] use within core with bsin() /bcos() .
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2020-11-22 21:18:02 +01:00 |
automap.h
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binaryangle.h
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- gameinput.h: For PlayerAngle struct methods settarget() , properly set target as angle + delta between angle & target within method and not game-side.
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2020-11-26 17:26:29 +11:00 |
cheathandler.cpp
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cheathandler.h
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cheats.cpp
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- use stricter checks when trying to levelwarp.
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2020-11-29 15:22:54 +01:00 |
cheats.h
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colormaps.h
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compositesaveame.h
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compositesavegame.cpp
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ct_chat.cpp
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
d_net.cpp
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Merge branch 'master' into InputContinuation
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2020-10-10 21:39:27 +02:00 |
d_net.h
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d_protocol.cpp
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- d_protocol: Change horz/avel pack/unpacking from long to float.
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2020-10-09 16:18:28 +11:00 |
d_protocol.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
d_ticcmd.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
gameconfigfile.cpp
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- Partially resolve issues loading autoexec.cfg files.
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2020-10-17 12:58:00 +11:00 |
gameconfigfile.h
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gamecontrol.cpp
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- Exhumed/SW: Move code to trigger synchronised input for edge cases where its needed into gamecontrol.
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2020-12-01 07:31:47 +11:00 |
gamecontrol.h
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- let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput.
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2020-11-30 23:45:21 +01:00 |
gamecvars.cpp
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- re-fixed crosshair scale to only use one CVAR for everything.
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2020-11-13 17:56:55 +01:00 |
gamecvars.h
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- cleanup on player CVAR use.
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2020-11-29 13:22:04 +01:00 |
gameinput.cpp
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- gameinput.h: For PlayerAngle struct methods settarget() , properly set target as angle + delta between angle & target within method and not game-side.
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2020-11-26 17:26:29 +11:00 |
gameinput.h
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- wrap all checks of cl_syncinput in an inline function.
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2020-11-30 23:40:16 +01:00 |
gamestate.h
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- backend update
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2020-10-25 09:20:26 +01:00 |
gamestruct.h
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- route the shared control CCMDs through the game interface instead of registering local variants for each game.
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2020-11-29 13:35:09 +01:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
initfs.cpp
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- added a game-module wide lump filter for Duke and related games.
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2020-10-05 00:20:33 +02:00 |
inputstate.cpp
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- wrap all checks of cl_syncinput in an inline function.
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2020-11-30 23:40:16 +01:00 |
inputstate.h
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- let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput.
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2020-11-30 23:45:21 +01:00 |
interpolate.cpp
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- made the new interpolation system work in Blood.
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2020-11-26 18:32:35 +01:00 |
interpolate.h
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- made the new interpolation system work in Blood.
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2020-11-26 18:32:35 +01:00 |
intvec.h
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iterators.h
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fixed undefined end of list behavior of iterators
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2020-10-18 12:14:05 +02:00 |
mainloop.cpp
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- actually call the model animation timer somewhere.
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2020-12-02 00:19:22 +01:00 |
maphack.cpp
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mapinfo.cpp
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- RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash.
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2020-11-22 18:46:20 +01:00 |
mapinfo.h
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- activated most of the support code for programmatically created menus again.
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2020-10-07 01:31:41 +02:00 |
maploader.cpp
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- use floats for wall panning offsets.
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2020-11-26 18:32:35 +01:00 |
mathutil.cpp
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mathutil.h
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ns.h
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- took all script exports out of the namespaces.
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2020-10-10 10:11:22 +02:00 |
packet.h
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- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e .
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2020-11-07 17:53:11 +11:00 |
palette.cpp
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- partially fixed colorization for hires replacements.
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2020-11-10 23:59:04 +01:00 |
palette.h
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- always use the containing sector's fog when rendering sprites.
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2020-09-20 20:39:11 +02:00 |
quotemgr.h
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quotes.cpp
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raze_music.cpp
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raze_music.h
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raze_sound.cpp
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raze_sound.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput.
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2020-11-30 23:45:21 +01:00 |
savegamehelp.h
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- JSON serializer for actor.
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2020-11-22 12:48:42 +01:00 |
scancodes.h
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screenjob.cpp
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- added sound playback to the Smacker video player.
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2020-10-25 00:46:39 +02:00 |
screenjob.h
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- fixed palette of Exhumed's game over screen.
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2020-10-13 23:29:12 +02:00 |
screenshot.cpp
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searchpaths.cpp
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- searchpaths.cpp: Add registry detection for Powerslave/Exhumed from GOG.
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2020-11-22 22:23:01 +11:00 |
secrets.cpp
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- Blood: only trigger a secret if the hint system hasn't registered it.
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2020-12-01 12:52:42 +01:00 |
secrets.h
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- Blood: only trigger a secret if the hint system hasn't registered it.
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2020-12-01 12:52:42 +01:00 |
serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.h
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- Blood: handle super secrets properly in the statistics display.
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2020-11-26 07:48:34 +01:00 |
statusbar2.cpp
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- Blood: handle super secrets properly in the statistics display.
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2020-11-26 07:48:34 +01:00 |
uiinput.h
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version.h
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- SW: Ensure save code backs up crouch_toggle and player's current input.
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2020-11-12 23:31:32 +11:00 |
zcompile.cpp
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