raze/source/core
Christoph Oelckers 396e3cd524 - actually call the model animation timer somewhere.
Now models also animate properly. :)
2020-12-02 00:19:22 +01:00
..
console - c_notifybuffer.cpp: Center and pulse text for all RR games in DrawNative(). 2020-11-08 10:39:45 +11:00
menu - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
movie - removed some redundant utility functions. 2020-11-21 18:13:10 +01:00
music
textures - removed all remaining uses of tilesiz. 2020-11-23 08:55:02 +01:00
automap.cpp - buildutils: Replace sintable[] use within core with bsin()/bcos(). 2020-11-22 21:18:02 +01:00
automap.h
binaryangle.h - gameinput.h: For PlayerAngle struct methods settarget(), properly set target as angle + delta between angle & target within method and not game-side. 2020-11-26 17:26:29 +11:00
cheathandler.cpp
cheathandler.h
cheats.cpp - use stricter checks when trying to levelwarp. 2020-11-29 15:22:54 +01:00
cheats.h
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_net.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
d_net.h
d_protocol.cpp - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
d_protocol.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
gameconfigfile.cpp - Partially resolve issues loading autoexec.cfg files. 2020-10-17 12:58:00 +11:00
gameconfigfile.h
gamecontrol.cpp - Exhumed/SW: Move code to trigger synchronised input for edge cases where its needed into gamecontrol. 2020-12-01 07:31:47 +11:00
gamecontrol.h - let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput. 2020-11-30 23:45:21 +01:00
gamecvars.cpp - re-fixed crosshair scale to only use one CVAR for everything. 2020-11-13 17:56:55 +01:00
gamecvars.h - cleanup on player CVAR use. 2020-11-29 13:22:04 +01:00
gameinput.cpp - gameinput.h: For PlayerAngle struct methods settarget(), properly set target as angle + delta between angle & target within method and not game-side. 2020-11-26 17:26:29 +11:00
gameinput.h - wrap all checks of cl_syncinput in an inline function. 2020-11-30 23:40:16 +01:00
gamestate.h - backend update 2020-10-25 09:20:26 +01:00
gamestruct.h - route the shared control CCMDs through the game interface instead of registering local variants for each game. 2020-11-29 13:35:09 +01:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - added a game-module wide lump filter for Duke and related games. 2020-10-05 00:20:33 +02:00
inputstate.cpp - wrap all checks of cl_syncinput in an inline function. 2020-11-30 23:40:16 +01:00
inputstate.h - let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput. 2020-11-30 23:45:21 +01:00
interpolate.cpp - made the new interpolation system work in Blood. 2020-11-26 18:32:35 +01:00
interpolate.h - made the new interpolation system work in Blood. 2020-11-26 18:32:35 +01:00
intvec.h
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - actually call the model animation timer somewhere. 2020-12-02 00:19:22 +01:00
maphack.cpp
mapinfo.cpp - RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash. 2020-11-22 18:46:20 +01:00
mapinfo.h - activated most of the support code for programmatically created menus again. 2020-10-07 01:31:41 +02:00
maploader.cpp - use floats for wall panning offsets. 2020-11-26 18:32:35 +01:00
mathutil.cpp
mathutil.h
ns.h - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
packet.h - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
palette.cpp - partially fixed colorization for hires replacements. 2020-11-10 23:59:04 +01:00
palette.h - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput. 2020-11-30 23:45:21 +01:00
savegamehelp.h - JSON serializer for actor. 2020-11-22 12:48:42 +01:00
scancodes.h
screenjob.cpp - added sound playback to the Smacker video player. 2020-10-25 00:46:39 +02:00
screenjob.h - fixed palette of Exhumed's game over screen. 2020-10-13 23:29:12 +02:00
screenshot.cpp
searchpaths.cpp - searchpaths.cpp: Add registry detection for Powerslave/Exhumed from GOG. 2020-11-22 22:23:01 +11:00
secrets.cpp - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
secrets.h - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h - Blood: handle super secrets properly in the statistics display. 2020-11-26 07:48:34 +01:00
statusbar2.cpp - Blood: handle super secrets properly in the statistics display. 2020-11-26 07:48:34 +01:00
uiinput.h
version.h - SW: Ensure save code backs up crouch_toggle and player's current input. 2020-11-12 23:31:32 +11:00
zcompile.cpp