raze/source
2020-05-30 23:45:47 +02:00
..
blood - moved hictinting data into the lookup tables. 2020-05-29 20:15:42 +02:00
build Engine: fix sprite sorting issue that caused broken voxel rendering in polymost 2020-05-30 23:28:41 +02:00
common - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
core - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
duke3d - fixed compilation 2020-05-30 23:45:47 +02:00
exhumed PCExhumed: MoveSector() updates player position variables. Fixes #366 2020-05-30 23:34:26 +02:00
glbackend - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
rr - texture code cleanup, mainly cppying layer data into the textures at startup to be able to use a real material system. 2020-05-29 23:33:26 +02:00
sw SW: Call OSD_DisplayQueued in DemoPlayback, 2020-05-30 23:28:24 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
__autostart.cpp - Linux compile fixes. 2020-05-24 16:47:00 +02:00
CMakeLists.txt - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - Linux compile fixes. 2020-05-24 16:47:00 +02:00