raze/wadsrc/static
Christoph Oelckers 7de040cc92 - yet another circular staircase workaround.
Why can't people do these things physically correctly? :(
2022-05-29 12:22:58 +02:00
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credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - yet another circular staircase workaround. 2022-05-29 12:22:58 +02:00
filter - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - add gl_satformula == 2 - an optional 'more accurate' desaturation 2022-03-18 04:32:34 -04:00
shaders_gles - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
zscript - added wipe transitions to screen job 2022-04-25 17:26:17 +02:00
language.0 - language update 2022-01-22 14:33:10 +01:00
language.csv - language update 2022-01-22 14:33:10 +01:00
menudef.txt - Exhumed: Add save game option to in-game menu. 2022-01-24 21:51:28 +11:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
vga-rom-font.16 - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00