mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-11 13:21:39 +00:00
233 lines
6.8 KiB
C++
233 lines
6.8 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "automap.h"
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#include "savegamehelp.h"
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#include "blood.h"
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#include "render.h"
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BEGIN_BLD_NS
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int mirrorcnt, mirrorsector, mirrorwall[4];
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MIRROR mirror[16];
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void InitMirrors(void)
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{
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r_rortexture = 4080;
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r_rortexturerange = 16;
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mirrorcnt = 0;
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tileDelete(504);
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portalClear();
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for (int i = 0; i < 16; i++)
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{
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tileDelete(4080 + i);
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}
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for (int i = numwalls - 1; i >= 0; i--)
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{
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if (mirrorcnt == 16)
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break;
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int nTile = 4080+mirrorcnt;
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if (wall[i].overpicnum == 504)
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{
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if (wall[i].extra > 0 && GetWallType(i) == kWallStack)
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{
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wall[i].overpicnum = nTile;
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mirror[mirrorcnt].wallnum = i;
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mirror[mirrorcnt].type = 0;
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wall[i].cstat |= 32;
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int tmp = xwall[wall[i].extra].data;
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int j;
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for (j = numwalls - 1; j >= 0; j--)
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{
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if (j == i)
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continue;
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if (wall[j].extra > 0 && GetWallType(i) == kWallStack)
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{
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if (tmp != xwall[wall[j].extra].data)
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continue;
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wall[i].hitag = j;
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wall[j].hitag = i;
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mirror[mirrorcnt].link = j;
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break;
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}
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}
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if (j < 0)
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{
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Printf(PRINT_HIGH, "wall[%d] has no matching wall link! (data=%d)\n", i, tmp);
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}
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else
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{
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mirrorcnt++;
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wall[i].portalflags = PORTAL_WALL_VIEW;
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wall[i].portalnum = j;
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}
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}
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continue;
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}
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if (wall[i].picnum == 504)
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{
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mirror[mirrorcnt].link = i;
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mirror[mirrorcnt].wallnum = i;
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wall[i].picnum = nTile;
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mirror[mirrorcnt].type = 0;
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wall[i].cstat |= 32;
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wall[i].portalflags = PORTAL_WALL_MIRROR;
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mirrorcnt++;
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continue;
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}
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}
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for (int i = numsectors - 1; i >= 0; i--)
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{
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if (mirrorcnt >= 15)
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break;
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if (sector[i].floorpicnum == 504)
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{
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auto link = getUpperLink(i);
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if (link == nullptr)
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continue;
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auto link2 = link->GetOwner();
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if (link2 == nullptr)
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continue;
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int j = link2->s().sectnum;
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if (sector[j].ceilingpicnum != 504)
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I_Error("Lower link sector %d doesn't have mirror picnum\n", j);
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mirror[mirrorcnt].type = 2;
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mirror[mirrorcnt].dx = link2->s().x - link->s().x;
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mirror[mirrorcnt].dy = link2->s().y - link->s().y;
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mirror[mirrorcnt].dz = link2->s().z - link->s().z;
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mirror[mirrorcnt].wallnum = i;
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mirror[mirrorcnt].link = j;
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sector[i].floorpicnum = 4080 + mirrorcnt;
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sector[i].portalflags = PORTAL_SECTOR_FLOOR;
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sector[i].portalnum = portalAdd(PORTAL_SECTOR_FLOOR, j, mirror[mirrorcnt].dx, mirror[mirrorcnt].dy, mirror[mirrorcnt].dz);
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mirrorcnt++;
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mirror[mirrorcnt].type = 1;
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mirror[mirrorcnt].dx = link->s().x - link2->s().x;
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mirror[mirrorcnt].dy = link->s().y - link2->s().y;
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mirror[mirrorcnt].dz = link->s().z - link2->s().z;
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mirror[mirrorcnt].wallnum = j;
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mirror[mirrorcnt].link = i;
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sector[j].ceilingpicnum = 4080 + mirrorcnt;
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sector[j].portalflags = PORTAL_SECTOR_CEILING;
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sector[j].portalnum = portalAdd(PORTAL_SECTOR_CEILING, i, mirror[mirrorcnt].dx, mirror[mirrorcnt].dy, mirror[mirrorcnt].dz);
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mirrorcnt++;
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}
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}
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mirrorsector = numsectors;
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mergePortals();
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#if 1 // The new backend won't need this shit anymore.
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for (int i = 0; i < 4; i++)
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{
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mirrorwall[i] = numwalls+i;
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wall[mirrorwall[i]].picnum = 504;
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wall[mirrorwall[i]].overpicnum = 504;
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wall[mirrorwall[i]].cstat = 0;
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wall[mirrorwall[i]].nextsector = -1;
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wall[mirrorwall[i]].nextwall = -1;
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wall[mirrorwall[i]].point2 = numwalls+i+1;
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}
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wall[mirrorwall[3]].point2 = mirrorwall[0];
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sector[mirrorsector].ceilingpicnum = 504;
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sector[mirrorsector].floorpicnum = 504;
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sector[mirrorsector].wallptr = mirrorwall[0];
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sector[mirrorsector].wallnum = 4;
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#endif
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}
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void TranslateMirrorColors(int nShade, int nPalette)
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{
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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FSerializer& Serialize(FSerializer& arc, const char* keyname, MIRROR& w, MIRROR* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc ("type", w.type)
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("link", w.link)
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("dx", w.dx)
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("dy", w.dy)
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("dz", w.dz)
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("wallnum", w.wallnum)
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.EndObject();
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}
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return arc;
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}
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void SerializeMirrors(FSerializer& arc)
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{
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if (arc.BeginObject("mirror"))
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{
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arc("mirrorcnt", mirrorcnt)
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("mirrorsector", mirrorsector)
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.Array("mirror", mirror, countof(mirror))
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.Array("mirrorwall", mirrorwall, countof(mirrorwall))
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.EndObject();
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}
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if (arc.isReading())
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{
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tileDelete(504);
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#ifdef USE_OPENGL
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r_rortexture = 4080;
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r_rortexturerange = 16;
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#endif
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for (int i = 0; i < 16; i++)
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{
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tileDelete(4080 + i);
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}
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for (int i = 0; i < 4; i++)
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{
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wall[mirrorwall[i]].picnum = 504;
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wall[mirrorwall[i]].overpicnum = 504;
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wall[mirrorwall[i]].cstat = 0;
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wall[mirrorwall[i]].nextsector = -1;
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wall[mirrorwall[i]].nextwall = -1;
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wall[mirrorwall[i]].point2 = numwalls + i + 1;
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}
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wall[mirrorwall[3]].point2 = mirrorwall[0];
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sector[mirrorsector].ceilingpicnum = 504;
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sector[mirrorsector].floorpicnum = 504;
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sector[mirrorsector].wallptr = mirrorwall[0];
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sector[mirrorsector].wallnum = 4;
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}
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}
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END_BLD_NS
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