..
2d_d.cpp
-play SW's intro through the screen job framework.
2020-08-15 13:04:15 +02:00
2d_r.cpp
-play SW's intro through the screen job framework.
2020-08-15 13:04:15 +02:00
actors.cpp
- fixed sounds disappearing when the owning actor was deleted.
2020-08-12 20:15:02 +02:00
actors_d.cpp
- functionalise significant portions of 0ee3ab4df8
.
2020-08-05 19:24:42 +10:00
actors_lava.cpp
- cleaned up the sound system interface to have consistent naming and no aliases.
2020-07-25 09:32:54 +02:00
actors_r.cpp
- fixed another one of those stupidly badly designed iterator loops.
2020-08-14 21:49:12 +02:00
animatesprites_d.cpp
- added a few missing World Tour bits.
2020-08-15 10:25:30 +02:00
animatesprites_r.cpp
- use symbolic constants for some statnums
2020-08-06 20:54:51 +02:00
bowling.cpp
- first stage of new savegame code.
2020-07-20 20:40:29 +02:00
ccmds.cpp
- fixed regression from b9eef9c6a3
where the angle wouldn't apply if horizon was specified.
2020-08-04 23:13:22 +10:00
cheats.cpp
- do not activate the inventory when giving all items.
2020-07-27 18:02:39 +02:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- another safety commit.
2020-06-21 23:07:42 +02:00
constants.h
- got rid of MODE_TYPE since this will be handled in the backend in the future.
2020-07-21 22:59:24 +02:00
d_menu.cpp
- do not call handleEvents outside the main loop.
2020-08-16 10:00:13 +02:00
dispatch.cpp
- pass smoothratio
through to displayweapon()
.
2020-08-02 21:20:52 +02:00
duke3d.h
- major cleanup and consolidation of the screen/hud resizing code.
2020-08-16 02:55:50 +02:00
flags_d.cpp
- added a few missing World Tour bits.
2020-08-15 10:25:30 +02:00
flags_r.cpp
- don't count chickens as kill.
2020-08-11 21:42:41 +02:00
funct.h
- major cleanup and consolidation of the screen/hud resizing code.
2020-08-16 02:55:50 +02:00
game.cpp
- major cleanup and consolidation of the screen/hud resizing code.
2020-08-16 02:55:50 +02:00
game_misc.cpp
- major cleanup and consolidation of the screen/hud resizing code.
2020-08-16 02:55:50 +02:00
gamedef.cpp
- fixed RR's transition to its final map.
2020-08-14 21:30:09 +02:00
gameexec.cpp
- fixed most end of game cutscenes.
2020-08-05 22:36:39 +02:00
gameloop.cpp
- changed the rules for dimming the menu to be more clear
2020-08-11 00:46:27 +02:00
gamevar.cpp
- fixed issues reported by XCode
2020-07-23 17:02:59 +02:00
gamevar.h
- put the entire CON parser into a class to make its state local to the caller
2020-07-20 18:43:49 +02:00
global.cpp
- change Duke's synchronized_input
to CVAR cl_syncinput
.
2020-07-28 21:38:28 +10:00
global.h
- change Duke's synchronized_input
to CVAR cl_syncinput
.
2020-07-28 21:38:28 +10:00
hudweapon_d.cpp
- apply same fix from c63564eb7a
for returning interpolated value for the player's q16horiz - q16horizoff
if cl_syncinput
is true.
2020-08-03 17:06:28 +10:00
hudweapon_r.cpp
- interpolate p->TiltStatus
for RR(RA).
2020-08-04 17:11:00 +10:00
inlines.h
- undid hardcoded coupling of Mapinfo slots with episode/level pairs in Blood.
2020-08-03 20:11:30 +02:00
input.cpp
- harden FinalizeInput()
with else blocks on each if statement after checking whether all movement is blocked.
2020-08-06 07:25:04 +10:00
interpolate.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
names.h
- fudging for the broken FIRE animation.
2020-08-01 17:54:38 +02:00
names_d.h
- fixing some HUD stuff.
2020-07-06 15:48:51 +02:00
names_r.h
- got rid of the dynamic tilemap.
2020-07-03 23:56:14 +02:00
noise.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
player.cpp
- ensure player's angle input while playing with cl_syncinput 0
is scaled appropriately when sector's lotag is ST_2_UNDERWATER.
2020-08-05 22:57:47 +10:00
player_d.cpp
- stop Duke screaming while falling if player puts the jet pack on.
2020-08-11 15:40:02 +02:00
player_r.cpp
- repeat of cf548e055e
for RR.
2020-08-09 16:41:42 +10:00
player_w.cpp
- cleaned up the sound system interface to have consistent naming and no aliases.
2020-07-25 09:32:54 +02:00
prediction.cpp
Use type safe angle and horizon classes for the render interface
2020-07-23 17:03:11 +02:00
prediction.h
Use type safe angle and horizon classes for the render interface
2020-07-23 17:03:11 +02:00
premap.cpp
- do not call handleEvents outside the main loop.
2020-08-16 10:00:13 +02:00
premap_d.cpp
Disabled all adult censoring in Duke and RR.
2020-07-29 22:43:06 +02:00
premap_r.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
render.cpp
- fixed the interpolation issues while on a crane.
2020-08-06 15:39:45 +10:00
savegame.cpp
- don't draw screenblends when not in a 3D view.
2020-08-12 22:52:41 +02:00
sbar.cpp
- major cleanup and consolidation of the screen/hud resizing code.
2020-08-16 02:55:50 +02:00
sbar.h
- properly tabified everything.
2020-07-20 23:21:27 +02:00
sbar_d.cpp
- major cleanup and consolidation of the screen/hud resizing code.
2020-08-16 02:55:50 +02:00
sbar_r.cpp
- major cleanup and consolidation of the screen/hud resizing code.
2020-08-16 02:55:50 +02:00
sectors.cpp
- fixed sound playback for doors etc.
2020-08-01 11:56:02 +02:00
sectors_d.cpp
Disabled all adult censoring in Duke and RR.
2020-07-29 22:43:06 +02:00
sectors_r.cpp
- fixed some messed up conditionals in RR's switch code.
2020-08-12 00:31:04 +02:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
- do not call handleEvents outside the main loop.
2020-08-16 10:00:13 +02:00
sounds.h
- fixed sounds disappearing when the owning actor was deleted.
2020-08-12 20:15:02 +02:00
spawn.cpp
Silenced lots of warnings pointed out by XCode.
2020-07-23 17:02:59 +02:00
spawn_d.cpp
- transitioning helper for screen jobs.
2020-08-15 10:55:21 +02:00
spawn_r.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
types.h
- don't draw screenblends when not in a 3D view.
2020-08-12 22:52:41 +02:00