raze/source/core/rendering/scene
Christoph Oelckers 7a03967ceb - fixed clipping info not properly reset when rendering the scene in two passes.
We need to reset the gotsector array for that, but since we also need the accumulate result of both passes there's now two such arrays.
2021-04-07 16:52:17 +02:00
..
hw_bunchdrawer.cpp - fixed clipping info not properly reset when rendering the scene in two passes. 2021-04-07 16:52:17 +02:00
hw_bunchdrawer.h - fixed clipping info not properly reset when rendering the scene in two passes. 2021-04-07 16:52:17 +02:00
hw_clipper.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - fixed a major clipping issue with the new renderer. 2021-04-07 00:02:36 +02:00
hw_drawinfo.h - fixed view clipping for portal sectors. 2021-04-06 19:25:40 +02:00
hw_drawlist.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawstructs.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
hw_flats.cpp - flat sprites use different visibility rules. 2021-04-07 12:58:45 +02:00
hw_portal.cpp - fixed view clipping for portal sectors. 2021-04-06 19:25:40 +02:00
hw_portal.h - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_sky.cpp - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_skyportal.cpp - fixed sky rendering in palette emulation mode. 2021-04-05 21:53:19 +02:00
hw_sprites.cpp - ensure that all HWSprites are oriented with z1 > z2. 2021-04-07 12:31:47 +02:00
hw_walls.cpp - fixed clipping info not properly reset when rendering the scene in two passes. 2021-04-07 16:52:17 +02:00