..
2d_d.cpp
- for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
2020-09-29 21:47:32 +02:00
2d_r.cpp
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
actors.cpp
- Duke: fixed: The Recon's roaming sound was poorly checked resulting in garbled output.
2020-10-10 19:17:23 +02:00
actors_d.cpp
- eliminated a few overlooked 'long's.
2020-10-02 22:18:08 +02:00
actors_lava.cpp
- cleaned up the sound system interface to have consistent naming and no aliases.
2020-07-25 09:32:54 +02:00
actors_r.cpp
- eliminated a few overlooked 'long's.
2020-10-02 22:18:08 +02:00
animatesprites_d.cpp
- implemented World Tour's developer commentaries.
2020-09-26 17:43:34 +02:00
animatesprites_r.cpp
- interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation"
2020-09-11 22:54:52 +02:00
bowling.cpp
- first stage of new savegame code.
2020-07-20 20:40:29 +02:00
ccmds.cpp
- WIP level transition refactored to a game independent event system.
2020-09-04 19:43:35 +02:00
cheats.cpp
- reset ud.eog after playing the end of game cutscene.
2020-09-27 20:34:48 +02:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
conlabel.h
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
conlabeldef.h
- Blood/Duke/RR/SW: Unify the player's horizon function.
2020-09-20 20:01:36 +10:00
constants.h
- added the SHOOT event and fixed some issues with poor code generation for the game data accessors.
2020-09-17 23:06:54 +02:00
d_menu.cpp
- re-added Duke 1.3's credit screens.
2020-10-09 00:11:49 +02:00
dispatch.cpp
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
duke3d.h
- re-added Duke 1.3's credit screens.
2020-10-09 00:11:49 +02:00
flags_d.cpp
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
flags_r.cpp
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
funct.h
- Blood/Duke/SW: Smooth out player's zpos adjustment while in 3rd person view.
2020-09-23 23:12:59 +10:00
game.cpp
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
game_misc.cpp
- Blood/Duke/RR/SW: Improvements to 3rd person viewing by modifying the rendered player's posz so the camera is looking further above the camera sprite as EDuke32 does. Blood just enables the crosshair when using 3rd person view.
2020-09-25 17:52:00 +10:00
gamedef.cpp
- implemented the menu caption for Duke et.al.
2020-10-06 20:49:55 +02:00
gameexec.cpp
Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking'
2020-09-22 23:32:28 +02:00
gameloop.cpp
- fixed some issues with prematurely terminated sounds.
2020-10-10 12:57:43 +02:00
gamevar.cpp
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
gamevar.h
- added the SHOOT event and fixed some issues with poor code generation for the game data accessors.
2020-09-17 23:06:54 +02:00
global.cpp
- moved sync structure into the playerstruct for easier maintenance.
2020-09-23 18:18:23 +02:00
global.h
- moved sync structure into the playerstruct for easier maintenance.
2020-09-23 18:18:23 +02:00
hudweapon_d.cpp
- fixed incomplete merging of WW2GI/Duke code for the pistol animation
2020-09-28 08:55:59 +02:00
hudweapon_r.cpp
- RR: Don't draw weapon on screen when in 3rd person view.
2020-09-25 16:17:55 +10:00
inlines.h
- these parts were missed somehow.
2020-10-02 22:42:54 +02:00
input.cpp
- mouse code update.
2020-09-28 22:36:43 +02:00
interpolate.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
namelist_d.h
- ImageScroller WIP commit.
2020-10-08 22:20:41 +02:00
namelist_r.h
- got the text screens working. Also reformatted RR's credits a bit for a better presentation.
2020-10-08 23:40:17 +02:00
names.h
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
names_d.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
names_r.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
noise.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
player.cpp
- Duke: Change a few ps[] to use the p alias available following changes in f4fff5ee30
.
2020-09-25 00:09:31 +10:00
player_d.cpp
- Duke: Ensure tripbomb's ammo_count decrements with use.
2020-10-06 16:31:28 +11:00
player_r.cpp
- eliminated a few overlooked 'long's.
2020-10-02 22:18:08 +02:00
player_w.cpp
- eliminated a few overlooked 'long's.
2020-10-02 22:18:08 +02:00
prediction.cpp
- Blood/Duke/RR/SW: Unify the player's horizon function.
2020-09-20 20:01:36 +10:00
prediction.h
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
premap.cpp
- fixed: Restarting after dying unset the currently selected skill level.
2020-09-29 18:30:00 +02:00
premap_d.cpp
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
premap_r.cpp
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
render.cpp
- disable palette emulation when map global fog is active.
2020-10-03 18:04:07 +02:00
savegame.cpp
- Duke: must serialize SB_CENTERVIEW (but no other bits.)
2020-09-23 18:18:23 +02:00
sbar.cpp
- for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
2020-09-29 21:47:32 +02:00
sbar.h
- consolidated the map name display on startup
2020-09-08 18:28:41 +02:00
sbar_d.cpp
- Duke/RR: Fix alt HUD health flashing when > 100.
2020-09-27 02:27:03 +10:00
sbar_r.cpp
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
sectors.cpp
- fixed problems with stopping sector effect sounds.
2020-10-10 18:11:26 +02:00
sectors_d.cpp
- fixed sprite changing logic for developer commentaries and attenuate the music while commentaries are playing.
2020-09-27 12:52:26 +02:00
sectors_r.cpp
- eliminated a few overlooked 'long's.
2020-10-02 22:18:08 +02:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
- create named texture copies for 'tilefromtexture' replacements.
2020-10-10 16:52:04 +02:00
sounds.h
- implemented World Tour's developer commentaries.
2020-09-26 17:43:34 +02:00
spawn.cpp
- more stat constants
2020-09-23 19:24:01 +02:00
spawn_d.cpp
- World Tour: Fixed missing smoke on burning monsters
2020-09-23 19:24:40 +02:00
spawn_r.cpp
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
types.h
- Duke: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490
.
2020-09-25 17:08:44 +10:00