raze/source/platform/win32
alexey.lysiuk 787211c9dc - unified saved games path handling for all platforms
The current game subdirectory is now created on all platforms
Added support for -savedir command line switch for all platforms
Removed save_dir CVAR in favor of cl_savedir which was available on Windows only
Made cl_savedir CVAR global instead of different value per each game
2020-02-06 12:04:51 +01:00
..
afxres.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
base_sysfb.cpp - The interpolation code needs the current frame rate so it must be retrieved. 2020-01-03 20:13:44 +01:00
base_sysfb.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
game_icon.ico - replaced the icon. 2020-01-06 23:02:47 +01:00
gameres.rc - renamed the project to "Raze". 2019-12-28 14:10:25 +01:00
gl_sysfb.cpp - added GZDoom's postprocessing/presentation code. 2019-12-28 22:36:47 +01:00
gl_sysfb.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
hardware.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
hardware.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_crash.cpp - fixed the crash reporter on Windows. 2020-02-02 13:33:07 +01:00
i_dijoy.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_findfile.h - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
i_input.cpp - all source compile now on macOS 2020-01-08 01:00:57 +01:00
i_input.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_keyboard.cpp - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
i_main.cpp - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
i_mouse.cpp - all source compile now on macOS 2020-01-08 01:00:57 +01:00
i_rawps2.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_specialpaths.cpp - unified saved games path handling for all platforms 2020-02-06 12:04:51 +01:00
i_system.cpp - detect the add ons in the Megaton edition. 2020-02-02 13:33:07 +01:00
i_system.h - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
i_xinput.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
manifest.game.xml - fixed the setup. 2019-09-23 01:28:18 +02:00
resource.h - replaced EDuke's game selector with GZDoom's. 2019-12-24 15:28:00 +01:00
st_start.cpp - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
st_start_util.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
wglext.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32basevideo.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32basevideo.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32glvideo.cpp - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
win32glvideo.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32vulkanvideo.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32vulkanvideo.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
winres.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
zutil.natvis - gave .natvis file a neutral name. 2019-12-27 13:39:30 +01:00