.. |
2d
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- collect all 3D geometry in a list so that it can be rendered later.
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2020-01-18 22:41:08 +01:00 |
console
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
filesystem
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- enabled the Blood RFS parser.
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2020-01-22 21:09:45 +01:00 |
fonts
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
input
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- disabled the message entering code.
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2019-12-24 13:21:36 +01:00 |
menu
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- take down the level outside the LoadGame function in ShadowWarrior.
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2020-01-21 23:36:54 +01:00 |
music
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- fix compile on Clang 9
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2020-01-23 13:36:30 -05:00 |
rendering
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- basics for hardware rendered camera textures.
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2020-01-19 08:40:03 +01:00 |
sound
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- moved bits of my own code to properly copyrighted files.
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2020-01-12 14:54:43 +01:00 |
textures
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- basics for hardware rendered camera textures.
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2020-01-19 08:40:03 +01:00 |
utility
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- enabled the Blood RFS parser.
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2020-01-22 21:09:45 +01:00 |
animlib.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
animlib.h
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
compositesaveame.h
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- fixed incomplete reset of savegame state.
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2020-01-07 18:53:16 +01:00 |
compositesavegame.cpp
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- infrastructure for savegame pics.
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2020-01-12 23:16:21 +01:00 |
gameconfigfile.cpp
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- this is a good stopping point for now, again...
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2020-01-11 10:02:44 -05:00 |
gameconfigfile.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
gamecontrol.cpp
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- enabled '+' command line args to execute CCMDs on startup.
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2020-01-23 19:14:10 +01:00 |
gamecontrol.h
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- added support for ZDoom-style GAMEINFO.
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2020-01-11 17:05:25 +01:00 |
gamecvars.cpp
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- fixed the HUD size slider for Blood.
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2020-01-22 13:53:26 +01:00 |
gamecvars.h
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- all source compile now on macOS
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2020-01-08 01:00:57 +01:00 |
i_specialpaths.h
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- getting rid of std::filesystem, part one.
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2020-01-03 14:19:52 +01:00 |
initfs.cpp
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- finally - we have a compile on linux!
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2020-01-20 05:46:18 -05:00 |
inputstate.cpp
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- all source compile now on macOS
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2020-01-08 01:00:57 +01:00 |
inputstate.h
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- don't let joystick/controller axis events register as a keypress for screen advancing.
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2020-01-05 10:36:52 +01:00 |
keyboard.h
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- removed redundant keyboard.h header
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2020-01-02 19:56:57 +01:00 |
mapinfo.h
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- fixed incorrect name for last RR map.
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2020-01-08 18:58:36 +01:00 |
ns.h
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Merge branch 'master' into powerslave
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2019-12-26 14:46:14 +01:00 |
openaudio.cpp
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- replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense.
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2019-12-26 14:43:44 +01:00 |
openaudio.h
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
quotemgr.h
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- refactor of the quote storage.
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2019-12-04 00:28:28 +01:00 |
quotes.cpp
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- started transitioning to a global mapinfo list.
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2019-12-10 00:01:45 +01:00 |
rts.cpp
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- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
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2019-12-16 19:18:03 +01:00 |
rts.h
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- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
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2019-12-16 19:18:03 +01:00 |
savegamehelp.cpp
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
savegamehelp.h
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- moved Exhumed's engine state save code into the common part.
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2020-01-21 19:22:38 +01:00 |
screenshot.cpp
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
searchpaths.cpp
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- removed the 'experimental' switch for Exhumed.
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2020-01-21 22:08:05 +01:00 |
secrets.cpp
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
secrets.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
st_start.h
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
statistics.cpp
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
statistics.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
version.h
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- I think a version bump may be in order.
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2020-01-23 18:20:53 +01:00 |