.. |
2d
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
console
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
menu
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
music
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- moved music code to "common"
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2020-05-23 12:37:47 +02:00 |
textures
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- camtex transition
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2020-05-31 21:43:32 +02:00 |
animlib.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
animlib.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
colormaps.h
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- updated common code.
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2020-05-30 22:28:24 +02:00 |
compositesaveame.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gameconfigfile.cpp
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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- set proper minimal FPS rate for all games.
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2020-06-20 10:46:51 +02:00 |
gamecontrol.h
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Merge branch 'master' of https://github.com/coelckers/Raze
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2020-05-31 23:30:10 +02:00 |
gamecvars.cpp
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- disabled the game side frame limiter.
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2020-06-12 21:08:47 +02:00 |
gamecvars.h
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- disabled the game side frame limiter.
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2020-06-12 21:08:47 +02:00 |
gamestate.h
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
initfs.cpp
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- made presets work again.
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2020-06-07 13:35:23 +02:00 |
inputstate.cpp
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- fix joystick scaling for all games.
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2020-06-12 16:44:08 +02:00 |
inputstate.h
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- removed pointless constexpr declaration on numeric constants.
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2020-06-12 16:49:35 +02:00 |
mapinfo.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
ns.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
palette.cpp
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- use the engine backend to render the scene
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2020-06-11 22:26:46 +02:00 |
palette.h
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- use the engine backend to render the scene
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2020-06-11 22:26:46 +02:00 |
quotemgr.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
quotes.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
raze_music.cpp
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- fixed music setup for Duke3D.
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2020-06-20 09:38:30 +02:00 |
raze_music.h
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- update of music code, in particular separating the engine-specific lookup from the backend.
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2020-05-23 12:37:47 +02:00 |
raze_sound.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
raze_sound.h
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- added a first bunch of ZScript code.
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2020-05-23 22:43:01 +02:00 |
rts.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
rts.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
savegamehelp.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
screenjob.cpp
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- added some ZScript basics.
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2020-06-20 09:46:41 +02:00 |
screenjob.h
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- added some ZScript basics.
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2020-06-20 09:46:41 +02:00 |
screenshot.cpp
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- simplified screenshot code.
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2020-06-12 00:39:06 +02:00 |
searchpaths.cpp
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- moved platform backend code to 'common'.
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2020-05-26 00:09:27 +02:00 |
secrets.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
secrets.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
statistics.cpp
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
statistics.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
version.h
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- added some ZScript basics.
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2020-06-20 09:46:41 +02:00 |
zcompile.cpp
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- added the entry point for the ZScript compiler.
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2020-06-14 19:20:04 +02:00 |