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raze
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raze
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Christoph Oelckers
74fce3bf58
- sector object sprite list
2021-11-29 00:55:31 +01:00
..
blood
- Remove a lot of reference values on primitive data types from Blood's QAV interpolation system. Also use move assignments on the
ignoredata
TMap when we're adding it to the game-side after processing it.
2021-11-29 00:55:31 +01:00
duke
-
gi->AddExcludedEpisode()
: Pass FString variable through as reference instead of by value.
2021-11-29 00:55:31 +01:00
exhumed
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
sw
- sector object sprite list
2021-11-29 00:55:31 +01:00