raze/source
Mitchell Richters 742a2e5c9a - Exhumed: Ensure automap uses untouched interpolated actor position.
* Using chase cam while the automap was on was drawing the player sprite incorrectly.
2023-03-17 14:11:27 +11:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - undid bad code from a broken GZDoom PR. 2023-02-11 19:49:49 +01:00
core - Null the roll angle used for weapon drawing when looking left/right and with Blood's delirium for now. 2023-03-16 16:34:31 +11:00
games - Exhumed: Ensure automap uses untouched interpolated actor position. 2023-03-17 14:11:27 +11:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty
CMakeLists.txt - reflect https://github.com/ZDoom/gzdoom/pull/1983 2023-02-09 18:30:55 -05:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00