raze/source/common/filesystem
Christoph Oelckers 7204b7c616 - fixed music lookup for user maps.
This was only looking for real files, but instead needs to check the file system. The game directory's content will always be part of that so other checks are counterproductive.
2021-12-30 09:58:07 +01:00
..
ancientzip.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
ancientzip.h - fixed badly inherited exception subclass. 2020-12-30 09:55:57 +01:00
file_7z.cpp - enable embedding of blood.rff and sounds.rff in mod archives when playing Blood 2021-04-12 00:31:36 +02:00
file_directory.cpp - section fixes. 2021-12-30 09:53:06 +01:00
file_grp.cpp - backend update fromGZDoom. 2021-11-21 10:19:52 +01:00
file_lump.cpp - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
file_pak.cpp - enable embedding of blood.rff and sounds.rff in mod archives when playing Blood 2021-04-12 00:31:36 +02:00
file_rff.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
file_ssi.cpp - backend update. 2020-10-17 16:01:31 +02:00
file_wad.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
file_whres.cpp - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
file_zip.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
file_zip.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
filesystem.cpp - fixed music lookup for user maps. 2021-12-30 09:58:07 +01:00
filesystem.h - Add GetLongName() method to FileSystem class. 2021-08-22 15:03:28 +10:00
resourcefile.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
resourcefile.h - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
w_zip.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00