raze/source/games/blood/src
2022-02-15 22:18:26 +01:00
..
_polymost.cpp - renamed floatified wall coordinate to 'pos'. 2022-02-15 22:18:24 +01:00
actor.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
actor.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
ai.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
ai.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
aibat.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aibeast.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aiboneel.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aiburn.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aicaleb.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aicerber.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aicult.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aigarg.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aighost.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aigilbst.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aihand.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aihound.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aiinnoc.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aipod.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
airat.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aispid.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aiunicult.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aiunicult.h - GC setup for Blood. 2021-12-26 23:09:58 +01:00
aizomba.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aizombf.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
animatesprite.cpp - added script exports for DCoreActor's member variables. 2022-01-24 00:24:46 +01:00
asound.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
barf.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
blood.cpp - added a name to tilenum function so that we can define picnums by name in scripted actors. 2022-01-24 00:24:47 +01:00
blood.h - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
bloodactor.h - moved sectno method to DCoreActor. 2021-12-30 16:39:43 +01:00
callback.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
callback.h - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.cpp - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - Blood: Tidy up some missed kWeap constants. 2022-01-12 22:22:54 +11:00
controls.cpp - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
d_menu.cpp - Blood: Replace game-side scale() with backend Scale(). 2021-12-30 20:46:38 +11:00
db.cpp - use a method for setting wall coordinates when loading a map. 2022-02-15 22:18:23 +01:00
db.h - deal with bad start sectors. 2022-01-01 10:39:59 +01:00
dude.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
dude.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
endgame.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
endgame.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
eventq.cpp - Blood: do color highlighting for trigger messages, like NBlood does. 2022-01-22 09:38:01 +01:00
eventq.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
fire.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
fx.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
fx.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
gameutil.cpp - changed math utilities to floating point coordinate system. 2022-02-15 22:18:26 +01:00
gameutil.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
gib.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
gib.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
globals.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
globals.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
hudsprites.cpp - Blood: fixed bad alignment flags for HUD flames. 2022-01-29 11:38:24 +01:00
inifile.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
inifile.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
levels.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
levels.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
loadsave.cpp - sky management rework. 2022-01-16 12:12:43 +01:00
mapstructs.h - Blood: Replace XWALL panYVel with panVel.Y calls. 2021-12-30 23:00:41 +11:00
messages.cpp - Blood: Tidy up some missed kWeap constants. 2022-01-12 22:22:54 +11:00
messages.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
mirrors.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
misc.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
misc.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
nnexts.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
osdcmd.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
player.cpp - Blood: do color highlighting for trigger messages, like NBlood does. 2022-01-22 09:38:01 +01:00
player.h - Blood: Tidy up some missed kWeap constants. 2022-01-12 22:22:54 +11:00
prediction.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
preload.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
qav.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
qav.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
replace.cpp - actor lists refactored. 2021-12-26 23:09:54 +01:00
sbar.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
sectorfx.cpp Fix ceiling panning angle 2022-02-15 16:02:00 +01:00
sectorfx.h - cleanup of shadeList, panList and wallPanList. 2021-12-25 21:28:41 +01:00
seq.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
seq.h - use EventObject in SEQINST 2021-12-25 21:29:10 +01:00
seqcb.h - actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names. 2021-09-17 20:49:25 +02:00
sfx.cpp - Blood: Replace DBloodActor zvel with vel.Z calls. 2021-12-30 23:00:40 +11:00
sound.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
sound.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
tile.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
trig.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
triggers.cpp - RR: cleaned up and floatified the mine cart code 2022-02-15 22:18:25 +01:00
triggers.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
view.cpp - Blood: Fixed choking hand with new renderer. 2022-01-23 12:23:55 +01:00
view.h - Blood: do color highlighting for trigger messages, like NBlood does. 2022-01-22 09:38:01 +01:00
warp.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
weapon.cpp - Blood: Tidy up some missed kWeap constants. 2022-01-12 22:22:54 +11:00