raze/polymer
hendricks266 6f2fa332dd Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
Also, fix deficient logic in Gv_Free and Gv_Clear (both M32 and CON) so that gamevar and gamearray erasure results are (closer to) correct, and so that the game does not crash when system arrays are accessed from CON because they all have been nulled.

git-svn-id: https://svn.eduke32.com/eduke32@3274 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:33:53 +00:00
..
eduke32 Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy. 2012-12-13 02:33:53 +00:00
synthesis.sh Revert "Make synthesis use the debian-packaged mingw32 cross-compiler and nasm." 2012-12-02 23:24:12 +00:00