.. |
2d_d.cpp
|
- for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
|
2020-09-29 21:47:32 +02:00 |
2d_r.cpp
|
- set up the loadscreen code.
|
2020-09-09 22:42:01 +02:00 |
actors.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
actors_d.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
actors_lava.cpp
|
- cleaned up the sound system interface to have consistent naming and no aliases.
|
2020-07-25 09:32:54 +02:00 |
actors_r.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
animatesprites_d.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
animatesprites_r.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
bowling.cpp
|
- first stage of new savegame code.
|
2020-07-20 20:40:29 +02:00 |
ccmds.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
cheats.cpp
|
- reset ud.eog after playing the end of game cutscene.
|
2020-09-27 20:34:48 +02:00 |
concmd.h
|
- tabification of new sources and replacement of the CON instruction symbols.
|
2020-06-21 22:55:09 +02:00 |
condef.h
|
- added the remaining CON features from EDuke 2.x
|
2020-09-17 23:06:54 +02:00 |
conlabel.h
|
- added the remaining CON features from EDuke 2.x
|
2020-09-17 23:06:54 +02:00 |
conlabeldef.h
|
- Blood/Duke/RR/SW: Unify the player's horizon function.
|
2020-09-20 20:01:36 +10:00 |
constants.h
|
- Re-standardise horizon around 0 and not 100.
|
2020-10-07 13:28:45 +11:00 |
d_menu.cpp
|
- Duke: Tune menu light amounts.
|
2020-09-27 17:52:20 +10:00 |
dispatch.cpp
|
- do proper interpolation of the snorkel in RR.
|
2020-08-31 19:06:53 +02:00 |
duke3d.h
|
- buildhoriz: Implementation of pitch and BAM conversion code.
|
2020-10-07 13:29:04 +11:00 |
flags_d.cpp
|
- fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's.
|
2020-09-07 21:38:17 +02:00 |
flags_r.cpp
|
- don't count chickens as kill.
|
2020-08-11 21:42:41 +02:00 |
funct.h
|
- InputPacket: Change q16avel to avel , changing type from fixed_t to float.
|
2020-10-08 14:47:30 +11:00 |
game.cpp
|
- added a parser for WT's developer commentary definitions.
|
2020-09-26 16:18:44 +02:00 |
game_misc.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
gamedef.cpp
|
- eliminated a few overlooked 'long's.
|
2020-10-02 22:18:08 +02:00 |
gameexec.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
gameloop.cpp
|
- Duke: Change fix in 6e9576b871 to be outside of donewgame() in case player is loading a map from the command line.
|
2020-09-26 09:17:50 +10:00 |
gamevar.cpp
|
- added the remaining CON features from EDuke 2.x
|
2020-09-17 23:06:54 +02:00 |
gamevar.h
|
- added the SHOOT event and fixed some issues with poor code generation for the game data accessors.
|
2020-09-17 23:06:54 +02:00 |
global.cpp
|
- moved sync structure into the playerstruct for easier maintenance.
|
2020-09-23 18:18:23 +02:00 |
global.h
|
- moved sync structure into the playerstruct for easier maintenance.
|
2020-09-23 18:18:23 +02:00 |
hudweapon_d.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
hudweapon_r.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
inlines.h
|
- InputPacket: Change q16avel to avel , changing type from fixed_t to float.
|
2020-10-08 14:47:30 +11:00 |
input.cpp
|
- InputPacket: Change q16avel to avel , changing type from fixed_t to float.
|
2020-10-08 14:47:30 +11:00 |
interpolate.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
names.h
|
- fudging for the broken FIRE animation.
|
2020-08-01 17:54:38 +02:00 |
names_d.h
|
- fixing some HUD stuff.
|
2020-07-06 15:48:51 +02:00 |
names_r.h
|
- got rid of the dynamic tilemap.
|
2020-07-03 23:56:14 +02:00 |
noise.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
player.cpp
|
- InputPacket: Change q16avel to avel , changing type from fixed_t to float.
|
2020-10-08 14:47:30 +11:00 |
player_d.cpp
|
- InputPacket: Change q16avel to avel , changing type from fixed_t to float.
|
2020-10-08 14:47:30 +11:00 |
player_r.cpp
|
- InputPacket: Change q16avel to avel , changing type from fixed_t to float.
|
2020-10-08 14:47:30 +11:00 |
player_w.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
prediction.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
prediction.h
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
premap.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
premap_d.cpp
|
- added the remaining CON features from EDuke 2.x
|
2020-09-17 23:06:54 +02:00 |
premap_r.cpp
|
- added the remaining CON features from EDuke 2.x
|
2020-09-17 23:06:54 +02:00 |
render.cpp
|
- Duke: Fix z position when on certain cameras following changes in 09a05f354c .
|
2020-10-10 16:17:02 +11:00 |
savegame.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
sbar.cpp
|
- for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
|
2020-09-29 21:47:32 +02:00 |
sbar.h
|
- consolidated the map name display on startup
|
2020-09-08 18:28:41 +02:00 |
sbar_d.cpp
|
- Duke/RR: Fix alt HUD health flashing when > 100.
|
2020-09-27 02:27:03 +10:00 |
sbar_r.cpp
|
- Duke/RR: Fix alt HUD health flashing when > 100.
|
2020-09-27 02:27:03 +10:00 |
sectors.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
sectors_d.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
sectors_r.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
soundefs.h
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
sounds.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
sounds.h
|
- implemented World Tour's developer commentaries.
|
2020-09-26 17:43:34 +02:00 |
spawn.cpp
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |
spawn_d.cpp
|
- World Tour: Fixed missing smoke on burning monsters
|
2020-09-23 19:24:40 +02:00 |
spawn_r.cpp
|
- changespritestat literal number replacement
|
2020-09-23 18:51:43 +02:00 |
types.h
|
- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
|
2020-10-07 23:13:29 +11:00 |