.. |
2d.cpp
|
- moved the main shader and its entire uniform maintenance into the backend.
|
2019-10-05 12:28:08 +02:00 |
a-c.cpp
|
One of those stupid optimizations you notice the potential for when scrolling through code looking for something
|
2019-09-20 14:36:17 +02:00 |
animvpx.cpp
|
- converted the Polymost CVARs.
|
2019-10-23 21:11:37 +02:00 |
baselayer.cpp
|
- added blend table translucency estimation instead of using a lame default.
|
2019-11-10 15:15:14 +01:00 |
cache1d.cpp
|
- got rid of some editor-only code and the entire buildvfs header
|
2019-11-08 02:02:54 +01:00 |
clip.cpp
|
I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes
|
2019-10-21 19:37:14 +02:00 |
colmatch.cpp
|
Fix another bunch of improperly sized bitmap arrays
|
2019-09-20 15:17:25 +02:00 |
common.cpp
|
- got rid of some editor-only code and the entire buildvfs header
|
2019-11-08 02:02:54 +01:00 |
compat.cpp
|
- got rid of some editor-only code and the entire buildvfs header
|
2019-11-08 02:02:54 +01:00 |
defs.cpp
|
- got rid of some editor-only code and the entire buildvfs header
|
2019-11-08 02:02:54 +01:00 |
engine.cpp
|
Fix silly typo in cansee
|
2019-11-22 00:10:30 +01:00 |
engine_oldmap.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
engine_priv.h
|
- removed all legacy fog code.
|
2019-10-19 15:52:46 +02:00 |
glsurface.cpp
|
- added a few more texture formats to FHardwareTexture.
|
2019-10-19 23:14:36 +02:00 |
hash.cpp
|
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
|
2019-09-20 12:07:10 +02:00 |
hightile.cpp
|
- rewrote the screenshot code to use m_png as its backend.
|
2019-11-02 12:59:59 +01:00 |
mdsprite.cpp
|
- got rid of some editor-only code and the entire buildvfs header
|
2019-11-08 02:02:54 +01:00 |
mhk.cpp
|
Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
|
2018-05-23 05:43:35 +00:00 |
palette.cpp
|
wip
|
2019-11-21 22:59:33 +01:00 |
polymost.cpp
|
- use the precalculated or script-specified fade colors, if present.
|
2019-11-10 21:11:17 +01:00 |
pragmas.cpp
|
- texture creation WIP.
|
2019-10-18 00:20:27 +02:00 |
screenshot.cpp
|
- got rid of some editor-only code and the entire buildvfs header
|
2019-11-08 02:02:54 +01:00 |
scriptfile.cpp
|
- got rid of some editor-only code and the entire buildvfs header
|
2019-11-08 02:02:54 +01:00 |
sdlayer.cpp
|
- debugprintf
|
2019-11-20 20:07:33 +01:00 |
sdlkeytrans.cpp
|
Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout.
|
2019-10-26 19:29:13 +02:00 |
smalltextfont.cpp
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
softsurface.cpp
|
softsurface: Perform a "divisor known at compile time" optimization
|
2018-07-23 02:55:46 +00:00 |
textfont.cpp
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
tiles.cpp
|
- got rid of some editor-only code and the entire buildvfs header
|
2019-11-08 02:02:54 +01:00 |
timer.cpp
|
- console output is functional.
|
2019-11-06 23:40:10 +01:00 |
voxmodel.cpp
|
- fixed brightmaps again - hopefully for real this time.
|
2019-11-11 23:54:09 +01:00 |