raze/wadsrc/static
Christoph Oelckers 6b3e57fd2c - added 'foreach' loop to ZScript.
Syntax:

foreach(variable : array)
{
}

the variable's type is automatically deducted.
2022-11-15 21:29:04 +01:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
filter - refactored Duke's cactus. 2022-11-15 10:44:06 +01:00
fonts - implemented alt HUD for Duke. (incl. NAM + WW2GI) 2022-10-30 16:51:37 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
shaders - add gl_satformula == 2 - an optional 'more accurate' desaturation 2022-03-18 04:32:34 -04:00
shaders_gles - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
zscript - renamed global 'wall' and 'sector' arrays to 'walls' and 'sectors' for ZScript. 2022-11-15 20:09:36 +01:00
language.0 - language update 2022-01-22 14:33:10 +01:00
language.csv - Update language.csv. 2022-11-06 22:03:43 +11:00
menudef.txt - Fix bad if statement guarding cl_clampedpitch in menu and make non-global. 2022-11-07 15:43:26 +11:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
vga-rom-font.16 - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - added 'foreach' loop to ZScript. 2022-11-15 21:29:04 +01:00