raze/source/common
2020-07-03 10:53:02 +02:00
..
2d - fix DTA_KeepRatio for fullscreen scaling. 2020-07-03 10:53:02 +02:00
audio - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
console - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
engine - added a serializer for the flamethrower's fire map. 2020-06-29 23:36:06 +02:00
filesystem - backend update. 2020-06-11 09:15:44 +02:00
fonts - Duke's multiplayer statistics screen. 2020-06-29 20:50:18 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
models - another backend update, pulling in the sky renderer. 2020-05-31 10:32:10 +02:00
objects - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
platform - updated startup dialog and fixed multisampling not active in the 3D scene. 2020-06-14 20:59:26 +02:00
rendering - added level summary screens and made the fade for the screens an engine feature. 2020-07-01 12:55:32 +02:00
scripting - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
textures - fixed red font for use with DrawText. 2020-06-29 13:19:36 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - fixed the notification display. 2020-06-30 22:01:43 +02:00