mirror of
https://github.com/DrBeef/Raze.git
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76 lines
2 KiB
C++
76 lines
2 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "engine.h"
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#include "precache.h"
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//#include <io.h>
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//#include <fcntl.h>
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#include "gamecvars.h"
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#include "gamecontrol.h"
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// static int globhiz, globloz, globhihit, globlohit;
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BEGIN_PS_NS
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void resettiming()
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{
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lastTic = -1;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void precache()
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{
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if (!r_precache) return;
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for (auto& sect: sector)
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{
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int j = sect.ceilingpicnum;
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markTileForPrecache(j, sect.ceilingpal);
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j = sect.floorpicnum;
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markTileForPrecache(j, sect.floorpal);
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}
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for(auto& wal : wall)
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{
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int j = wal.wallpicnum;
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markTileForPrecache(j, wal.pal);
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if (wal.twoSided())
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{
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j = wal.overpicnum;
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markTileForPrecache(j, wal.pal);
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}
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}
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ExhumedSpriteIterator it;
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while (auto ac = it.Next())
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{
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int j = ac->spr.picnum;
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markTileForPrecache(j, ac->spr.pal);
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}
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precacheMarkedTiles();
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}
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END_PS_NS
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