mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-11 13:21:39 +00:00
2cbe211e7c
The EDuke32 and RedNukem frontends are working, Blood isn't yet. Notes: many of the CMake variables and its output still refer to zdoom. Before changing that I wanted to make sure to be able to commit something that works. support code for Windows XP has been entirely removed. On Windows this will only target Vista and up. the crc32.h header had to be renamed to deconflict from zlib. several Windows API calls were changed to call the A-versions directly. Weirdly enough there were places that defined their parameters as T types but in a non-working way. removed some remaining editor files and support for the native software rendering only Windows backend. in a few simple cases, replaced 'char' with 'uint8_t'. The code as-is depends on chars being unsigned which is non-portable. This needs to be carefully reviewed.
182 lines
6.6 KiB
CMake
182 lines
6.6 KiB
CMake
# Locate SDL2 library
|
|
# This module defines
|
|
# SDL2_LIBRARY, the name of the library to link against
|
|
# SDL2_FOUND, if false, do not try to link to SDL2
|
|
# SDL2_INCLUDE_DIR, where to find SDL.h
|
|
#
|
|
# This module responds to the the flag:
|
|
# SDL2_BUILDING_LIBRARY
|
|
# If this is defined, then no SDL2_main will be linked in because
|
|
# only applications need main().
|
|
# Otherwise, it is assumed you are building an application and this
|
|
# module will attempt to locate and set the the proper link flags
|
|
# as part of the returned SDL2_LIBRARY variable.
|
|
#
|
|
# Don't forget to include SDL2main.h and SDL2main.m your project for the
|
|
# OS X framework based version. (Other versions link to -lSDL2main which
|
|
# this module will try to find on your behalf.) Also for OS X, this
|
|
# module will automatically add the -framework Cocoa on your behalf.
|
|
#
|
|
#
|
|
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
|
|
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
|
|
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
|
|
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
|
|
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
|
# as appropriate. These values are used to generate the final SDL2_LIBRARY
|
|
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
|
|
#
|
|
#
|
|
# $SDL2DIR is an environment variable that would
|
|
# correspond to the ./configure --prefix=$SDL2DIR
|
|
# used in building SDL2.
|
|
# l.e.galup 9-20-02
|
|
#
|
|
# Modified by Eric Wing.
|
|
# Added code to assist with automated building by using environmental variables
|
|
# and providing a more controlled/consistent search behavior.
|
|
# Added new modifications to recognize OS X frameworks and
|
|
# additional Unix paths (FreeBSD, etc).
|
|
# Also corrected the header search path to follow "proper" SDL2 guidelines.
|
|
# Added a search for SDL2main which is needed by some platforms.
|
|
# Added a search for threads which is needed by some platforms.
|
|
# Added needed compile switches for MinGW.
|
|
#
|
|
# On OSX, this will prefer the Framework version (if found) over others.
|
|
# People will have to manually change the cache values of
|
|
# SDL2_LIBRARY to override this selection or set the CMake environment
|
|
# CMAKE_INCLUDE_PATH to modify the search paths.
|
|
#
|
|
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
|
# This needed to change because "proper" SDL2 convention
|
|
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
|
# reasons because not all systems place things in SDL2/ (see FreeBSD).
|
|
#
|
|
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
|
|
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
|
|
# was not created for redistribution, and exists temporarily pending official
|
|
# SDL2 CMake modules.
|
|
|
|
#=============================================================================
|
|
# Copyright 2003-2009 Kitware, Inc.
|
|
#
|
|
# Distributed under the OSI-approved BSD License (the "License");
|
|
# see accompanying file Copyright.txt for details.
|
|
#
|
|
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
|
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
# See the License for more information.
|
|
#=============================================================================
|
|
# (To distribute this file outside of CMake, substitute the full
|
|
# License text for the above reference.)
|
|
|
|
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
|
|
HINTS
|
|
$ENV{SDL2DIR}
|
|
PATH_SUFFIXES include/SDL2 include
|
|
PATHS
|
|
~/Library/Frameworks
|
|
/Library/Frameworks
|
|
/usr/local/include/SDL2
|
|
/usr/include/SDL2
|
|
/sw # Fink
|
|
/opt/local # DarwinPorts
|
|
/opt/csw # Blastwave
|
|
/opt
|
|
/boot/system/develop/headers/SDL2 #Hiaku OS
|
|
)
|
|
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
|
|
|
|
FIND_LIBRARY(SDL2_LIBRARY_TEMP
|
|
NAMES SDL2
|
|
HINTS
|
|
$ENV{SDL2DIR}
|
|
PATH_SUFFIXES lib64 lib
|
|
PATHS
|
|
/sw
|
|
/opt/local
|
|
/opt/csw
|
|
/opt
|
|
/system/lib #Hiaku OS
|
|
)
|
|
|
|
#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
|
|
|
|
IF(NOT SDL2_BUILDING_LIBRARY)
|
|
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
|
# Non-OS X framework versions expect you to also dynamically link to
|
|
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
|
# seem to provide SDL2main for compatibility even though they don't
|
|
# necessarily need it.
|
|
FIND_LIBRARY(SDL2MAIN_LIBRARY
|
|
NAMES SDL2main
|
|
HINTS
|
|
$ENV{SDL2DIR}
|
|
PATH_SUFFIXES lib64 lib
|
|
PATHS
|
|
/sw
|
|
/opt/local
|
|
/opt/csw
|
|
/opt
|
|
)
|
|
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
|
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
|
|
|
# SDL2 may require threads on your system.
|
|
# The Apple build may not need an explicit flag because one of the
|
|
# frameworks may already provide it.
|
|
# But for non-OSX systems, I will use the CMake Threads package.
|
|
IF(NOT APPLE)
|
|
FIND_PACKAGE(Threads)
|
|
ENDIF(NOT APPLE)
|
|
|
|
# MinGW needs an additional library, mwindows
|
|
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
|
|
# (Actually on second look, I think it only needs one of the m* libraries.)
|
|
IF(MINGW)
|
|
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
|
|
ENDIF(MINGW)
|
|
|
|
SET(SDL2_FOUND "NO")
|
|
IF(SDL2_LIBRARY_TEMP)
|
|
# For SDL2main
|
|
IF(NOT SDL2_BUILDING_LIBRARY)
|
|
IF(SDL2MAIN_LIBRARY)
|
|
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
|
ENDIF(SDL2MAIN_LIBRARY)
|
|
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
|
|
|
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
|
# CMake doesn't display the -framework Cocoa string in the UI even
|
|
# though it actually is there if I modify a pre-used variable.
|
|
# I think it has something to do with the CACHE STRING.
|
|
# So I use a temporary variable until the end so I can set the
|
|
# "real" variable in one-shot.
|
|
IF(APPLE)
|
|
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
|
|
ENDIF(APPLE)
|
|
|
|
# For threads, as mentioned Apple doesn't need this.
|
|
# In fact, there seems to be a problem if I used the Threads package
|
|
# and try using this line, so I'm just skipping it entirely for OS X.
|
|
IF(NOT APPLE)
|
|
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
|
ENDIF(NOT APPLE)
|
|
|
|
# For MinGW library
|
|
IF(MINGW)
|
|
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
|
ENDIF(MINGW)
|
|
|
|
# Set the final string here so the GUI reflects the final state.
|
|
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
|
|
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
|
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
|
|
|
|
SET(SDL2_FOUND "YES")
|
|
ENDIF(SDL2_LIBRARY_TEMP)
|
|
|
|
INCLUDE(FindPackageHandleStandardArgs)
|
|
|
|
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
|
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
|