raze/source/glbackend
2020-05-29 16:46:36 +02:00
..
gl_palmanager.cpp - moved to GZDoom's gl_hwtexture.cpp. 2020-05-29 01:03:01 +02:00
gl_renderstate.h - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
gl_shader.cpp - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
gl_shader.h - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
gl_texture.cpp - fixed indexed display of 2D content. 2020-05-29 16:46:36 +02:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - moved to GZDoom's gl_hwtexture.cpp. 2020-05-29 01:03:01 +02:00
glbackend.h - moved to GZDoom's gl_hwtexture.cpp. 2020-05-29 01:03:01 +02:00
hw_draw2d.cpp - fixed indexed display of 2D content. 2020-05-29 16:46:36 +02:00