raze/source/common/gamecvars.h
Christoph Oelckers 628bd9efc6 Filled in the rest of the menus
Sound is only partially functional, video mode completely nonfunctional, but it makes no sense adjusting them to the current backend code when it's due for replacement.
2019-12-05 00:47:05 +01:00

132 lines
3.7 KiB
C

#pragma once;
#include "c_cvars.h"
EXTERN_CVAR(Bool, cl_crosshair)
EXTERN_CVAR(Bool, cl_automsg)
EXTERN_CVAR(Int, cl_autoaim)
EXTERN_CVAR(Bool, cl_autorun)
EXTERN_CVAR(Bool, cl_runmode)
EXTERN_CVAR(Bool, cl_autosave)
EXTERN_CVAR(Bool, cl_autosavedeletion)
EXTERN_CVAR(Int, cl_maxautosaves)
EXTERN_CVAR(Int, cl_autovote)
EXTERN_CVAR(Int, cl_cheatmask)
EXTERN_CVAR(Bool, cl_obituaries)
EXTERN_CVAR(Bool, cl_democams)
EXTERN_CVAR(Bool, cl_idplayers)
EXTERN_CVAR(Bool, cl_showcoords)
EXTERN_CVAR(Bool, cl_viewbob)
EXTERN_CVAR(Bool, cl_weaponsway)
EXTERN_CVAR(Bool, cl_viewhbob)
EXTERN_CVAR(Bool, cl_viewvbob)
EXTERN_CVAR(Bool, cl_interpolate)
EXTERN_CVAR(Bool, cl_slopetilting)
EXTERN_CVAR(Int, cl_showweapon)
EXTERN_CVAR(Int, cl_weaponswitch)
EXTERN_CVAR(Int, cl_crosshairscale)
EXTERN_CVAR(Bool, demorec_diffcompress_cvar)
EXTERN_CVAR(Bool, demorec_seeds_cvar)
EXTERN_CVAR(Bool, demoplay_diffs)
EXTERN_CVAR(Bool, demoplay_showsync)
EXTERN_CVAR(Bool, demorec_diffs_cvar)
EXTERN_CVAR(Bool, demorec_force_cvar)
EXTERN_CVAR(Int, demorec_difftics_cvar)
EXTERN_CVAR(Bool, snd_ambience)
EXTERN_CVAR(Bool, snd_enabled)
EXTERN_CVAR(Bool, snd_tryformats)
EXTERN_CVAR(Bool, snd_doppler)
EXTERN_CVAR(Bool, mus_enabled)
EXTERN_CVAR(Bool, mus_restartonload)
EXTERN_CVAR(Bool, mus_redbook)
EXTERN_CVAR(Bool, snd_reversestereo)
EXTERN_CVAR(Int, snd_fxvolume)
EXTERN_CVAR(Int, snd_mixrate)
EXTERN_CVAR(Int, snd_numchannels)
EXTERN_CVAR(Int, snd_numvoices)
EXTERN_CVAR(Int, snd_speech)
EXTERN_CVAR(Int, mus_device)
extern int MusicDevice;
EXTERN_CVAR(Int, hud_layout)
EXTERN_CVAR(Int, hud_scale)
EXTERN_CVAR(Int, hud_size)
EXTERN_CVAR(Int, hud_custom)
EXTERN_CVAR(Bool, hud_stats)
EXTERN_CVAR(Bool, hud_showmapname)
EXTERN_CVAR(Bool, hud_position)
EXTERN_CVAR(Bool, hud_bgstretch)
EXTERN_CVAR(Int, hud_messagetime)
EXTERN_CVAR(Bool, hud_glowingquotes)
EXTERN_CVAR(Int, hud_textscale)
EXTERN_CVAR(Int, hud_weaponscale)
EXTERN_CVAR(Int, hud_messages)
EXTERN_CVAR(Int, althud_numbertile)
EXTERN_CVAR(Int, althud_numberpal)
EXTERN_CVAR(Int, althud_shadows)
EXTERN_CVAR(Int, althud_flashing)
EXTERN_CVAR(Int, r_fov)
EXTERN_CVAR(Bool, r_horizcenter)
EXTERN_CVAR(Int, r_drawweapon)
EXTERN_CVAR(Int, r_showfps)
EXTERN_CVAR(Int, r_showfpsperiod)
EXTERN_CVAR(Float, r_ambientlight)
EXTERN_CVAR(Bool, r_shadows)
EXTERN_CVAR(Bool, r_rotatespritenowidescreen)
EXTERN_CVAR(Bool, r_precache)
EXTERN_CVAR(Bool, r_voxels)
EXTERN_CVAR(Int, r_upscalefactor)
EXTERN_CVAR(Float, vid_gamma)
EXTERN_CVAR(Float, vid_contrast)
EXTERN_CVAR(Float, vid_brightness)
EXTERN_CVAR(Bool, in_joystick)
EXTERN_CVAR(Bool, in_mouse)
EXTERN_CVAR(Int, in_mousebias)
EXTERN_CVAR(Int, in_mousedeadzone)
EXTERN_CVAR(Bool, in_mouseflip)
EXTERN_CVAR(Bool, in_mousemode)
EXTERN_CVAR(Bool, in_mousesmoothing)
EXTERN_CVAR(Float, in_mousesensitivity)
EXTERN_CVAR(Float, in_mousescalex)
EXTERN_CVAR(Float, in_mousescaley)
EXTERN_CVAR(Bool, in_mousemode)
EXTERN_CVAR(String, wchoice)
EXTERN_CVAR(Bool, displaysetup)
EXTERN_CVAR(Bool, noautoload)
EXTERN_CVAR(Int, ScreenMode)
EXTERN_CVAR(Int, ScreenWidth)
EXTERN_CVAR(Int, ScreenHeight)
EXTERN_CVAR(Int, ScreenBPP)
EXTERN_CVAR(Bool, adult_lockout)
EXTERN_CVAR(String, playername)
EXTERN_CVAR(String, rtsname)
EXTERN_CVAR(String, usermapfolder)
EXTERN_CVAR(Bool, m_recstat)
EXTERN_CVAR(Int, m_coop)
EXTERN_CVAR(Int, m_marker)
EXTERN_CVAR(Int, m_level_number)
EXTERN_CVAR(Int, m_ffire)
EXTERN_CVAR(Int, m_noexits)
EXTERN_CVAR(Int, m_levelnumber)
EXTERN_CVAR(Int, playercolor)
EXTERN_CVAR(Int, playerteam)
extern bool gNoAutoLoad;
extern float r_ambientlightrecip;
extern int hud_statusbarrange; // will be set by the game's configuration setup.
bool G_ChangeHudLayout(int direction);
bool G_CheckAutorun(bool button);
int G_FPSLimit(void);
bool G_AllowAutoload();