raze/source/core/rendering/scene
Christoph Oelckers 6239734bdc - always create geometry for flat sprites in the collection pass.
This still depends on Build's tsprite array which is global so its contents are too volatile for delayed geometry generation.
This needs to be refactored later but it can only be done when Polymost is gone.
2021-03-30 19:58:42 +02:00
..
hw_bunchdrawer.cpp - expose animatesprite set of functions to new renderer as a callback. 2021-03-26 10:05:01 +01:00
hw_bunchdrawer.h - added sprite collection loop to ProcessSector and did a bit of cleanup on the TSprite code. 2021-03-25 23:16:32 +01:00
hw_clipper.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - apply depth bias to translucent geometry. 2021-03-29 19:45:04 +02:00
hw_drawinfo.h - redid sprite projection math. 2021-03-28 10:49:34 +02:00
hw_drawlist.cpp - fixed SW shadows in new renderer. 2021-03-28 22:29:13 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - fixed a few wall sprite rendering issues. 2021-03-28 13:09:26 +02:00
hw_drawstructs.h - draw regular sprites. 2021-03-27 23:12:41 +01:00
hw_flats.cpp - always create geometry for flat sprites in the collection pass. 2021-03-30 19:58:42 +02:00
hw_portal.cpp - fixed display of player in mirrors. 2021-03-29 21:48:23 +02:00
hw_portal.h - fixed display of player in mirrors. 2021-03-29 21:48:23 +02:00
hw_sky.cpp - fixed cases of small textures being used for the sky. 2021-03-29 23:25:43 +02:00
hw_skyportal.cpp - fixed cases of small textures being used for the sky. 2021-03-29 23:25:43 +02:00
hw_sprites.cpp - use texture clamping for all sprites. 2021-03-29 20:18:49 +02:00
hw_walls.cpp - use texture clamping for all sprites. 2021-03-29 20:18:49 +02:00