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console
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- transitioned the local input handler.
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2020-07-15 19:48:04 +02:00 |
menu
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
music
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textures
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- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
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2020-07-16 13:23:26 +02:00 |
cheathandler.cpp
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- cheat list fixed.
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2020-07-04 22:03:22 +02:00 |
cheathandler.h
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- reimplemented cheats based on ZDoom's cheat parser.
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2020-07-04 15:51:02 +02:00 |
colormaps.h
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- updated common code.
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2020-05-30 22:28:24 +02:00 |
compositesaveame.h
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compositesavegame.cpp
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ct_chat.cpp
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- cheat and chat code from ZDoom.
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2020-06-21 23:28:45 +02:00 |
gameconfigfile.cpp
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
gameconfigfile.h
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gamecontrol.cpp
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- implemented running screen jobs from the main loop.
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2020-07-20 18:43:48 +02:00 |
gamecontrol.h
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- fixed gamestartup parser so that it can detect script versions again.
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2020-07-20 18:43:50 +02:00 |
gamecvars.cpp
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- transitioned the local input handler.
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2020-07-15 19:48:04 +02:00 |
gamecvars.h
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- cleanup on pausing code.
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2020-07-15 18:10:31 +02:00 |
gamestate.h
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gamestruct.h
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- hooked up the new savegame code.
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2020-07-21 00:07:02 +02:00 |
initfs.cpp
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- made presets work again.
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2020-06-07 13:35:23 +02:00 |
inputstate.cpp
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- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
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2020-07-17 20:56:10 +02:00 |
inputstate.h
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- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
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2020-07-17 20:56:10 +02:00 |
interpolate.cpp
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- moved interpolation code to its own file.
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2020-06-21 22:36:05 +02:00 |
intvec.h
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- removed a few more dependencies on Build includes.
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2020-06-20 18:17:49 +02:00 |
mapinfo.cpp
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- added JFDuke's label type checker and did some cleanup on the CON init code.
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2020-07-15 12:34:42 +02:00 |
mapinfo.h
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- added JFDuke's label type checker and did some cleanup on the CON init code.
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2020-07-15 12:34:42 +02:00 |
mathutil.cpp
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- the beginning of sector.cpp
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2020-06-21 22:39:05 +02:00 |
mathutil.h
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- the beginning of sector.cpp
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2020-06-21 22:39:05 +02:00 |
ns.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
palette.cpp
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
palette.h
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
quotemgr.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
quotes.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
raze_music.cpp
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- fixed music setup for Duke3D.
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2020-06-20 09:38:30 +02:00 |
raze_music.h
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raze_sound.cpp
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raze_sound.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
savegamehelp.h
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scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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- implemented running screen jobs from the main loop.
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2020-07-20 18:43:48 +02:00 |
screenjob.h
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- implemented running screen jobs from the main loop.
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2020-07-20 18:43:48 +02:00 |
screenshot.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
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- added JFDuke's label type checker and did some cleanup on the CON init code.
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2020-07-15 12:34:42 +02:00 |
secrets.cpp
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secrets.h
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serialize_obj.h
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statistics.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
statistics.h
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statusbar.cpp
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- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
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2020-07-16 13:23:26 +02:00 |
statusbar.h
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- ported the level stats display to be game independent.
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2020-07-02 23:56:22 +02:00 |
uiinput.h
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- cheat and chat code from ZDoom.
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2020-06-21 23:28:45 +02:00 |
version.h
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- added some ZScript basics.
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2020-06-20 09:46:41 +02:00 |
zcompile.cpp
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- added the entry point for the ZScript compiler.
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2020-06-14 19:20:04 +02:00 |