raze/source/core
2020-07-21 21:32:38 +02:00
..
console - transitioned the local input handler. 2020-07-15 19:48:04 +02:00
menu - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
music
textures - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
cheathandler.cpp - cheat list fixed. 2020-07-04 22:03:22 +02:00
cheathandler.h - reimplemented cheats based on ZDoom's cheat parser. 2020-07-04 15:51:02 +02:00
colormaps.h - updated common code. 2020-05-30 22:28:24 +02:00
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
gameconfigfile.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
gameconfigfile.h
gamecontrol.cpp - implemented running screen jobs from the main loop. 2020-07-20 18:43:48 +02:00
gamecontrol.h - fixed gamestartup parser so that it can detect script versions again. 2020-07-20 18:43:50 +02:00
gamecvars.cpp - transitioned the local input handler. 2020-07-15 19:48:04 +02:00
gamecvars.h - cleanup on pausing code. 2020-07-15 18:10:31 +02:00
gamestate.h
gamestruct.h - hooked up the new savegame code. 2020-07-21 00:07:02 +02:00
initfs.cpp - made presets work again. 2020-06-07 13:35:23 +02:00
inputstate.cpp - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
inputstate.h - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
interpolate.cpp - moved interpolation code to its own file. 2020-06-21 22:36:05 +02:00
intvec.h - removed a few more dependencies on Build includes. 2020-06-20 18:17:49 +02:00
mapinfo.cpp - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
mapinfo.h - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
mathutil.cpp - the beginning of sector.cpp 2020-06-21 22:39:05 +02:00
mathutil.h - the beginning of sector.cpp 2020-06-21 22:39:05 +02:00
ns.h - preparation work. 2020-06-21 20:59:07 +02:00
palette.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
palette.h - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - fixed music setup for Duke3D. 2020-06-20 09:38:30 +02:00
raze_music.h
raze_sound.cpp
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
savegamehelp.h
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - implemented running screen jobs from the main loop. 2020-07-20 18:43:48 +02:00
screenjob.h - implemented running screen jobs from the main loop. 2020-07-20 18:43:48 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h
statusbar.cpp - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
statusbar.h - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - added some ZScript basics. 2020-06-20 09:46:41 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00