raze/source
Mitchell Richters 612dd049f9 - Remove unused PlayerPosition structure.
* There were some plans around this being in use for all the various player structs in each game, but it hasn't come to be.
* Code remains in the commit history, it can come back if it's of use in the future.
2022-05-30 21:33:14 +10:00
..
build - doFurniture floatified and inside rewritten as a floating point algorithm that works without bit masking. 2022-02-15 22:18:25 +01:00
common - Slight cleanup to I_GetInputFrac(). 2022-05-30 20:46:09 +10:00
core - Remove unused PlayerPosition structure. 2022-05-30 21:33:14 +10:00
games - Add bool lock to PlayerAngle::settarget() when setting target from the ticker without having to call setters and resetters. 2022-05-30 21:24:02 +10:00
glbackend - added wipe transitions to screen job 2022-04-25 17:26:17 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp