raze/source/games/blood
Christoph Oelckers 5e2e53d684 - more CanMove fixes, plus salvaging the rest of the old commit.
CanMove twice uses the texel-based nRange as a Build-unit value, this caused strange problems with the initial floatification.
2022-10-25 07:06:57 +02:00
..
src - more CanMove fixes, plus salvaging the rest of the old commit. 2022-10-25 07:06:57 +02:00
all.cpp ported NBlood commit e3d7ab8b919c230b2b4a825137d607b03b363796 2022-08-17 20:45:43 +02:00