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raze
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Mitchell Richters
5d3710d677
- Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang.
...
* This solves the issue of jittery picnum changes when circle-strafing actors at high speeds.
2022-12-11 19:45:38 +01:00
..
blood
- gave all textures that were accessed with their "#0xxxx" name a descriptive names.
2022-12-11 19:45:18 +01:00
duke
- Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang.
2022-12-11 19:45:38 +01:00
exhumed
- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
2022-12-11 19:44:01 +01:00
sw
- SW: do a proper implementation for sprites which do not want texture animations.
2022-12-11 19:45:38 +01:00