raze/source/games
Mitchell Richters 5d3710d677 - Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang.
* This solves the issue of jittery picnum changes when circle-strafing actors at high speeds.
2022-12-11 19:45:38 +01:00
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blood - gave all textures that were accessed with their "#0xxxx" name a descriptive names. 2022-12-11 19:45:18 +01:00
duke - Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang. 2022-12-11 19:45:38 +01:00
exhumed - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
sw - SW: do a proper implementation for sprites which do not want texture animations. 2022-12-11 19:45:38 +01:00