..
console
- address C++20 deprecation warnings with enums in floating point arithmetic.
2021-11-02 23:32:31 +01:00
menu
- Rename DeferedStartGame()
to DeferredStartGame()
.
2021-07-20 18:43:17 +10:00
music
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
nodebuilder
- address C++20 deprecation warnings with enums in floating point arithmetic.
2021-11-02 23:32:31 +01:00
rendering
- made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant.
2021-11-06 15:53:16 +01:00
textures
- Duke/RR: Call Bowling lane reset code only when playing RR.
2021-07-25 12:43:03 +02:00
automap.cpp
- fixed some warnings.
2021-10-26 18:54:43 +02:00
automap.h
- use a sprite flag to mark mapped sprites.
2021-10-14 15:09:43 +02:00
binaryangle.h
- Add interpolatedhorizon()
inlines to handle interpolating fixedhoriz
objects without having to convert old and new values back to Q16.16 first.
2021-11-06 14:07:58 +11:00
cheathandler.cpp
- fixed bad operator grouping in cheat code.
2021-07-25 17:17:29 +02:00
cheathandler.h
cheats.cpp
- fixed engine code warnings pointed out by XCode 13.
2021-10-08 19:06:41 +02:00
cheats.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
ct_chat.cpp
- quote argument for sending cheats from the chat editor.
2021-07-25 12:48:27 +02:00
d_net.cpp
- Replace MAX()
from templates.h
with version provided in STL.
2021-10-30 10:36:02 +02:00
d_net.h
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
d_protocol.cpp
d_protocol.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
d_ticcmd.h
defparser.cpp
- fixed engine code warnings pointed out by XCode 13.
2021-10-08 19:06:41 +02:00
g_mapinfo.cpp
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
g_mapinfo.h
- summary screens, too.
2021-05-02 12:28:32 +02:00
gameconfigfile.cpp
- Add support for Duke Nukem's Penthouse Paradise as shipped with the Zoom release of Duke Nukem 3D Atomic.
2021-11-06 23:26:56 +11:00
gameconfigfile.h
gamecontrol.cpp
- Replace MIN()
from templates.h
with version provided in STL.
2021-10-30 10:36:15 +02:00
gamecontrol.h
- address C++20 deprecation warnings with enums in floating point arithmetic.
2021-11-02 23:32:31 +01:00
gamecvars.cpp
Revert "- Blood: Add mechanism to be able to force QAV interpolation based on picnum for testing purposes and not for end-user usage."
2021-11-06 17:32:55 +11:00
gamecvars.h
Revert "- Blood: Add mechanism to be able to force QAV interpolation based on picnum for testing purposes and not for end-user usage."
2021-11-06 17:32:55 +11:00
gamefuncs.cpp
Revert "- redid the 'inside' function."
2021-11-08 23:11:20 +01:00
gamefuncs.h
- use wallsofsector in a few more places.
2021-11-07 18:08:22 +01:00
gamehud.cpp
- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
2021-07-29 17:39:22 +10:00
gamehud.h
- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
2021-07-29 17:39:22 +10:00
gameinput.cpp
- processMovement()
: Fix prescaling for Exhumed when using mouse or controller.
2021-11-07 18:32:02 +11:00
gameinput.h
- gameinput.cpp/h: Internalise if statements used before calling PlayerHorizon
and PlayerAngle
class method scaletozero()
into method itself.
2021-11-07 18:25:37 +11:00
gamestruct.h
- Blood: Implement defineqav
DEF parser with hookup to game-side code.
2021-08-23 09:00:47 +10:00
gi.cpp
gi.h
initfs.cpp
- backend update from GZDoom
2021-08-14 10:04:45 +02:00
inputstate.cpp
- Use the new isSWALL()
wrapper everywhere.
2021-07-11 12:40:01 +10:00
inputstate.h
- generalized the special key handling for skipping cutscenes.
2021-04-20 15:01:26 +02:00
interpolate.cpp
- fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation.
2021-04-03 10:26:02 +02:00
interpolate.h
intvec.h
iterators.h
mainloop.cpp
- flush the network timer righr after loading and before starting a level.
2021-11-07 22:51:02 +01:00
maphack.cpp
- workaround to allow playing SW's Last Warrior mod in one go.
2021-07-26 00:58:00 +02:00
mapinfo.cpp
Attempt to fix music replacement definitions again
2021-09-12 18:21:42 +02:00
mapinfo.h
- properly macro-fy parsed strings from Blood's INI.
2021-10-19 21:49:03 +02:00
maploader.cpp
- inlines for validating sector and wall indices.
2021-11-08 18:56:10 +01:00
mathutil.cpp
- Optimise fFindDistance2D()
to multiply by inverse rather than divide by a constant.
2021-07-10 22:08:48 +10:00
mathutil.h
ns.h
packet.h
palette.cpp
- Replace MAX()
from templates.h
with version provided in STL.
2021-10-30 10:36:02 +02:00
palette.h
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
precache.cpp
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
precache.h
- migrated RR's cutscene definitions.
2021-05-02 13:12:24 +02:00
quotemgr.h
quotes.cpp
raze_music.cpp
- Use the new isSWALL()
wrapper everywhere.
2021-07-11 12:40:01 +10:00
raze_music.h
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
raze_sound.cpp
- Blood: add a dummy sound entry at index 0.
2021-04-12 00:31:36 +02:00
raze_sound.h
razefont.cpp
Fix so small font is displayed correctly
2021-06-20 16:34:26 +02:00
razefont.h
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
rts.cpp
- fixed more warnings in 'core'.
2021-05-12 21:47:32 +02:00
rts.h
savegamehelp.cpp
- split off the extended sprite flags into their own word.
2021-09-12 18:26:35 +02:00
savegamehelp.h
- Exhumed: moved nPlayerItem into PlayerList
2021-05-15 10:25:37 +02:00
scancodes.h
screenjob.cpp
- Allow disabling of load screens like how they were before the move of ScreenJob from native code to ZScript.
2021-08-26 10:34:00 +10:00
screenjob_.h
- silenced some warnings.
2021-05-22 15:34:04 +02:00
screenshot.cpp
searchpaths.cpp
- searchpaths.cpp: Patch in registry detection for Duke 3D Atomic + Expansions from Zoom on Windows.
2021-11-06 22:59:56 +11:00
secrets.cpp
secrets.h
sectorgeometry.cpp
- do not crash on badly defined walls where the end point is missing.
2021-09-12 18:18:26 +02:00
sectorgeometry.h
- use ZDoom's node builder for triangulating sectors that fail the simple approach.
2021-04-03 12:44:30 +02:00
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h
- removed all leftover parts of the native status bars.
2021-05-16 10:35:33 +02:00
statusbar2.cpp
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
uiinput.h
version.h
- Exhumed: fixed serialization.
2021-11-07 21:45:51 +01:00
zcompile.cpp