Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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plagman 5b379decc6 Polymer: handle floor/ceiling translucency.
Assigns the right alpha value to floor/ceiling planes if their
translucency bits are set and make sure that changing the cstat now
triggers an update of the material for editing purposes.

This doesn't do anything by itself, but will be needed to correctly
draw floor/ceiling masks.

git-svn-id: https://svn.eduke32.com/eduke32@1977 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 21:05:04 +00:00
polymer Polymer: handle floor/ceiling translucency. 2011-08-20 21:05:04 +00:00
polymer-perf svn merge -r 1800:1841 ../polymer 2011-03-13 02:23:18 +00:00