raze/source
NY00123 5a6dd2224f sw/src/jsector.cpp:JS_DrawCameras: Make camera oscilation
less dependent on the frame rate.
It would probably be better to update this from the game loop side,
like in Duke3D, but it's still better than the preceding situation.
2020-05-21 18:47:37 +02:00
..
blood All Games: Make more precise use of 'scaleAdjustmentToInterval()'. 2020-04-14 00:00:21 +02:00
build Add gethiq16angle and the getq16angle wrapper to the engine 2020-05-21 18:47:37 +02:00
common - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
core - bump save versions for SW following the massive amount of changes. 2020-05-20 14:43:03 +02:00
duke3d - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
exhumed Exhumed: Set scaleAdjustmentToInterval to correct value for game's ticrate. 2020-05-13 15:10:18 +02:00
glbackend - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
libsmackerdec - file system update and adjustment. 2020-04-12 08:30:40 +02:00
platform - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
rr - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
sw sw/src/jsector.cpp:JS_DrawCameras: Make camera oscilation 2020-05-21 18:47:37 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - require ZMusic library for non-MSVC targets 2020-04-13 23:59:50 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00