raze/source
Christoph Oelckers 57cb22f135 - console code matching with GZDoom
Refactored the buttons to be definable locally per game for easier handling of differing input.
2020-04-12 08:30:41 +02:00
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blood - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
build - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
common - moved file lookup functions to utilities and matched to GZDoom's version. 2020-04-12 08:30:41 +02:00
core - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
duke3d - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
exhumed - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
glbackend - file system update and adjustment. 2020-04-12 08:30:40 +02:00
libsmackerdec - file system update and adjustment. 2020-04-12 08:30:40 +02:00
platform - more file matching. 2020-04-12 08:30:41 +02:00
rr - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
sw - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - more file matching. 2020-04-12 08:30:41 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00