raze/source/build/src
2021-10-30 10:35:00 +02:00
..
clip.cpp - use std::clamp instead of our homegrown version. 2021-10-30 10:35:00 +02:00
engine.cpp - Build: Promote sintable[] array values to precision Blood uses in prep for replacing Blood's costable[]. 2021-10-30 10:24:15 +02:00
engine_priv.h - added sprite collection loop to ProcessSector and did a bit of cleanup on the TSprite code. 2021-03-25 23:16:32 +01:00
mdsprite.cpp - fixed warnings in Build code. 2021-05-12 21:47:32 +02:00
polymost.cpp - fixed black rendered sectors in Exhumed/Polymost. 2021-10-16 15:36:34 +02:00