mirror of
https://github.com/DrBeef/Raze.git
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129 lines
4.1 KiB
Text
129 lines
4.1 KiB
Text
//-------------------------------------------------------------------------------------------
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//
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// Text only variant of the main menu for Doom, Strife and Chex Quest to be used with localized content.
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//
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//-------------------------------------------------------------------------------------------
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LISTMENU "MainMenu"
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{
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ScriptId 1
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ifgame(Duke, Nam, WW2GI, Fury)
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{
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ifgame(fury)
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{
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position 40, 130, 60, -160
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}
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else
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{
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position 160, 55, 115, 0
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centermenu
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}
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linespacing 15
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class "Duke.MainMenu"
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NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
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//NativeTextItem "$MNU_NEWGAME", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation)
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ifgame(fury)
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{
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NativeTextItem "$MNU_CONTINUE", "l", "LoadGameMenu"
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}
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else
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{
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NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
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}
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NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
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NativeTextItem "$MNU_HELP", "h", "HelpMenu"
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NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
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NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
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}
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ifgame(Redneck, RedneckRides)
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{
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linespacing 15
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NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
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//NativeTextItem "$MNU_MULTIPLAYER", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation)
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NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
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NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
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NativeTextItem "$MNU_HELP", "h", "HelpMenu"
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NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
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NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
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}
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ifgame(Blood)
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{
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linespacing 15
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NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
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NativeTextItem "$MNU_MULTIPLAYER", "m", "MultiMenu"
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NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
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NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
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NativeTextItem "$MNU_HELP", "h", "HelpMenu"
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NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
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NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
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}
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ifgame(ShadowWarrior)
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{
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linespacing 15
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NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
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NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
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NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
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NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
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NativeTextItem "$MNU_COOLSTUFF", "h", "HelpMenu"
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NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
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}
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}
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LISTMENU "IngameMenu"
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{
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ifgame(Duke, Nam, WW2GI, Fury)
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{
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ifgame(fury)
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{
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position 40, 130, 60, -160
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}
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else
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{
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position 160, 55, 115, 0
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centermenu
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}
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linespacing 15
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class "Duke.MainMenu"
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NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
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NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
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NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
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NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
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NativeTextItem "$MNU_HELP", "h", "HelpMenu"
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NativeTextItem "$MNU_ENDGAME", "e", "QuitToMenu"
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NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
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}
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ifgame(Redneck, RedneckRides)
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{
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linespacing 15
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NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
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NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
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NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
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NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
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NativeTextItem "$MNU_HELP", "h", "HelpMenu"
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NativeTextItem "$MNU_ENDGAME", "e", "QuitToMenu"
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NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
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}
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ifgame(Blood)
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{
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linespacing 15
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NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
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NativeTextItem "$MNU_MULTIPLAYER", "m", "MultiMenu"
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NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
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NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
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NativeTextItem "$MNU_HELP", "h", "HelpMenu"
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NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
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NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
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}
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ifgame(ShadowWarrior)
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{
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linespacing 15
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NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
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NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
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NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
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NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
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NativeTextItem "$MNU_COOLSTUFF", "h", "HelpMenu"
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NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
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}
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}
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