Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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helixhorned 57822a2481 Polymer: slightly more complete handling of (multi-tile) ART skies.
- Use the proper tile sequence when multiple pskies are present in a map.
  However, there's still only *one* psky chosen at map load time.
- Handle three horizfrac cases:
 * 0, psky always at same level wrt screen
 * 65536, psky horiz follows camera horiz (e.g. E4L9)
 * otherwise, fall back to default hard-coded parallax implemented as an
   angle fraction

git-svn-id: https://svn.eduke32.com/eduke32@3977 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:49 +00:00
polymer Polymer: slightly more complete handling of (multi-tile) ART skies. 2013-08-04 20:37:49 +00:00
.gitignore Remove polymer-perf related lines from .gitignore 2012-10-05 22:37:26 +00:00