..
credits
- aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet.
2020-09-16 19:13:05 +02:00
engine
- Add support for Blood: Cryptic Passage via CRYPTIC.SSI
file.
2022-12-29 23:05:47 +11:00
filter
- implemented the 3 special switches
2022-12-29 13:32:30 +01:00
fonts
- implemented alt HUD for Duke. (incl. NAM + WW2GI)
2022-10-30 16:51:37 +01:00
glstuff
- uncommented the portal code in hw_walls.cpp.
2021-03-21 19:36:55 +01:00
graphics
- added a GZDoom-style alternative HUD.
2022-10-30 16:51:37 +01:00
shaders
- complete transfer of vk_hdr fix from gzdoom (was missing the shader component)
2022-11-28 18:52:10 -05:00
shaders_gles
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
zscript
- implemented the 3 special switches
2022-12-29 13:32:30 +01:00
language.0
- Update language files on the back of SW cheat additions.
2022-12-29 21:01:11 +11:00
language.csv
- Change string Ninja Slice Animation
to Alternative Ninja Slice
to better reflect what it does.
2022-12-29 21:57:15 +11:00
menudef.txt
- Fix IWADBoxCallback()
and MENUDEF setup for GLES backend.
2022-12-11 19:45:07 +11:00
newconsolefont.hex
- use GZDoom's font code to fix the crash issues and moved around some files in the PK3.
2020-05-24 23:28:44 +02:00
textcolors.txt
- ported the level stats display to be game independent.
2020-07-02 23:56:22 +02:00
vga-rom-font.16
- enabled the ENDOOM-like text screens when quitting Duke and SW.
2021-05-31 23:16:52 +02:00
x11r6rgb.txt
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
xhairs.txt
- consolidated crosshair drawing and added ZDoom's crosshair code.
2020-09-05 13:57:26 +02:00
zscript.txt
- implemented customizable breakable walls and ported all hard coded variants to use this.
2022-12-11 19:43:57 +01:00