raze/source
Christoph Oelckers 55dab6d3d3 - hooked up the high color texture colorization code.
Not tested and probably still not working correctly, the entire feature was a nearly impenetrable mess of convoluted code. This definitely needs verification with multiple mods using it.
2020-01-11 22:18:06 +01:00
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blood - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
build - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
common - added date and play time display to savegames. 2020-01-11 19:40:35 +01:00
duke3d - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
exhumed PCExhumed: Fix spark effect when destroying an energy tower. 2020-01-10 17:32:28 +01:00
glbackend - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
rr - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
sw - fixed Shadow Warrior save game loading from the main menu. 2020-01-11 18:50:38 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - all source compile now on macOS 2020-01-08 01:00:57 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00