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hw_bunchdrawer.cpp
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- give each DrawInfo its own list of tsprites.
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2021-04-02 10:28:40 +02:00 |
hw_bunchdrawer.h
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- fixed some automap issues:
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2021-04-01 20:47:05 +02:00 |
hw_clipper.cpp
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- finally got mirrors working.
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2021-03-23 21:23:49 +01:00 |
hw_clipper.h
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- finally got mirrors working.
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2021-03-23 21:23:49 +01:00 |
hw_drawinfo.cpp
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- use LGPLv2 for all Raze specific render code.
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2021-04-02 18:22:54 +02:00 |
hw_drawinfo.h
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- give each DrawInfo its own list of tsprites.
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2021-04-02 10:28:40 +02:00 |
hw_drawlist.cpp
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- use LGPLv2 for all Raze specific render code.
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2021-04-02 18:22:54 +02:00 |
hw_drawlist.h
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- wall sprite WIP.
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2021-03-27 13:22:34 +01:00 |
hw_drawlistadd.cpp
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- use LGPLv2 for all Raze specific render code.
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2021-04-02 18:22:54 +02:00 |
hw_drawstructs.h
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- voxel rendering.
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2021-04-02 18:20:07 +02:00 |
hw_flats.cpp
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- use LGPLv2 for all Raze specific render code.
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2021-04-02 18:22:54 +02:00 |
hw_portal.cpp
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- use LGPLv2 for all Raze specific render code.
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2021-04-02 18:22:54 +02:00 |
hw_portal.h
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- fixed display of player in mirrors.
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2021-03-29 21:48:23 +02:00 |
hw_sky.cpp
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- use LGPLv2 for all Raze specific render code.
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2021-04-02 18:22:54 +02:00 |
hw_skyportal.cpp
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- use LGPLv2 for all Raze specific render code.
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2021-04-02 18:22:54 +02:00 |
hw_sprites.cpp
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- use LGPLv2 for all Raze specific render code.
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2021-04-02 18:22:54 +02:00 |
hw_walls.cpp
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- do y-flipping of wall textures correctly.
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2021-04-02 22:50:53 +02:00 |