raze/source/core/rendering/scene
Christoph Oelckers 54eee347a6 - do y-flipping of wall textures correctly.
1.f - h is not correct for NPOT texures due to hpw they tile.
2021-04-02 22:50:53 +02:00
..
hw_bunchdrawer.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
hw_bunchdrawer.h - fixed some automap issues: 2021-04-01 20:47:05 +02:00
hw_clipper.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawinfo.h - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
hw_drawlist.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawstructs.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_flats.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_portal.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_portal.h - fixed display of player in mirrors. 2021-03-29 21:48:23 +02:00
hw_sky.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_skyportal.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_sprites.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_walls.cpp - do y-flipping of wall textures correctly. 2021-04-02 22:50:53 +02:00